This extension allows the fragment shader to control whether values in
gl_SampleMaskIn[] reflect the coverage after application of the early
depth and stencil tests.
Signed-off-by: Plamena Manolova
---
docs/features.txt| 2 +-
docs/relnotes/13.1.0.html
On 01/12/16 04:02, Chris Forbes wrote:
A couple of notes on existing weirdness here:
- Naming of GEN9_PSX_SHADER_NORMAL_COVERAGE_MASK_SHIFT is bizarre (not
your fault)
- Is BRW_PSICMS_INNER really the right thing for the normal mode? Why
not BRW_PSICMS_NORMAL? Perhaps whoever added this stuff c
A couple of notes on existing weirdness here:
- Naming of GEN9_PSX_SHADER_NORMAL_COVERAGE_MASK_SHIFT is bizarre (not your
fault)
- Is BRW_PSICMS_INNER really the right thing for the normal mode? Why not
BRW_PSICMS_NORMAL? Perhaps whoever added this stuff can shed some light
here?
Actual change her
On Wed, Nov 30, 2016 at 3:00 PM, Plamena Manolova
wrote:
> This extension allows the fragment shader to control whether values in
> gl_SampleMaskIn[] reflect the coverage after application of the early
> depth and stencil tests.
>
> Signed-off-by: Plamena Manolova
> ---
> docs/relnotes/13.1.0.ht
This extension allows the fragment shader to control whether values in
gl_SampleMaskIn[] reflect the coverage after application of the early
depth and stencil tests.
Signed-off-by: Plamena Manolova
---
docs/relnotes/13.1.0.html| 1 +
src/mesa/drivers/dri/i965/brw_compiler.h
Reviewed-by: Jason Ekstrand
Of course, the other has to land first. :-)
On Tue, Nov 22, 2016 at 1:55 PM, Plamena Manolova <
plamena.manol...@intel.com> wrote:
> This extension allows the fragment shader to control whether values in
> gl_SampleMaskIn[] reflect the coverage after application of t
This extension allows the fragment shader to control whether values in
gl_SampleMaskIn[] reflect the coverage after application of the early
depth and stencil tests.
Signed-off-by: Plamena Manolova
---
src/mesa/drivers/dri/i965/brw_compiler.h | 1 +
src/mesa/drivers/dri/i965/brw_fs.cpp