Helps mainly Feral-ported games, due to their use of fma()

shader-db changes:
total instructions in shared programs : 3941587 -> 3940749 (-0.02%)
total gprs used in shared programs    : 481511 -> 481460 (-0.01%)
total local used in shared programs   : 27469 -> 27481 (0.04%)
total bytes used in shared programs   : 36123344 -> 36115776 (-0.02%)

                local        gpr       inst      bytes
    helped           2          48         243         243
      hurt           2           3          32          32

Signed-off-by: Karol Herbst <karolher...@gmail.com>
---
 src/gallium/drivers/nouveau/codegen/nv50_ir_peephole.cpp | 1 +
 1 file changed, 1 insertion(+)

diff --git a/src/gallium/drivers/nouveau/codegen/nv50_ir_peephole.cpp 
b/src/gallium/drivers/nouveau/codegen/nv50_ir_peephole.cpp
index d358abc5bd..2714b5ff7e 100644
--- a/src/gallium/drivers/nouveau/codegen/nv50_ir_peephole.cpp
+++ b/src/gallium/drivers/nouveau/codegen/nv50_ir_peephole.cpp
@@ -1026,6 +1026,7 @@ ConstantFolding::opnd(Instruction *i, ImmediateValue 
&imm0, int s)
          i->postFactor = 0;
       }
       break;
+   case OP_FMA:
    case OP_MAD:
       if (imm0.isInteger(0)) {
          i->setSrc(0, i->getSrc(2));
-- 
2.12.0

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