Am Montag, den 29.10.2018, 15:52 + schrieb Roland Scheidegger:
> This patch should probably be split into adding the format to gallium
> and using it in mesa/st.
Seems reasonable, I'll give it a shot.
> More comments inline.
As of Ilia's comments I already work on changing the svga part,
This patch should probably be split into adding the format to gallium
and using it in mesa/st.
More comments inline.
Am 29.10.18 um 08:35 schrieb Gert Wollny:
> This only adds support on the Gallium core level, for the drivers
> it is likely that additional changes are needed to support the
> new
Am Montag, den 29.10.2018, 04:27 -0400 schrieb Ilia Mirkin:
> On Mon, Oct 29, 2018 at 3:41 AM Gert Wollny m> wrote:
> >
> > This only adds support on the Gallium core level, for the drivers
> > it is likely that additional changes are needed to support the
> > new texture format.
> >
> >
On Mon, Oct 29, 2018 at 3:41 AM Gert Wollny wrote:
>
> This only adds support on the Gallium core level, for the drivers
> it is likely that additional changes are needed to support the
> new texture format.
>
> Enables on softpipe and makes pass:
>
This only adds support on the Gallium core level, for the drivers
it is likely that additional changes are needed to support the
new texture format.
Enables on softpipe and makes pass:
dEQP-GLES31.functional.srgb_texture_decode.skip_decode.sr8.*
v2: - add include for getting GL_SR8_EXT
-