On 27 October 2011 20:13, Kenneth Graunke kenn...@whitecape.org wrote:
On 10/26/2011 06:42 PM, Paul Berry wrote:
In order to implement the GLSL 1.30 isinf() function, it will be
necessary to be able to represent infinity in the GLSL IR s-expression
format. This patch extends the
On 10/26/2011 06:42 PM, Paul Berry wrote:
In order to implement the GLSL 1.30 isinf() function, it will be
necessary to be able to represent infinity in the GLSL IR s-expression
format. This patch extends the s-expression parser so that it treats
the string #inf as a floating point value
In order to implement the GLSL 1.30 isinf() function, it will be
necessary to be able to represent infinity in the GLSL IR s-expression
format. This patch extends the s-expression parser so that it treats
the string #inf as a floating point value representing positive
infinity.
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