On Wed, May 17, 2017 at 5:42 AM, Pohjolainen, Topi <
topi.pohjolai...@gmail.com> wrote:
> On Tue, May 16, 2017 at 03:45:19PM -0700, Jason Ekstrand wrote:
> > Gen5 and earlier can't do non-normalized coordinates so we need to
> > compensate in the shader. Fortunately, it's pretty easy plumb
On Tue, May 16, 2017 at 03:45:19PM -0700, Jason Ekstrand wrote:
> Gen5 and earlier can't do non-normalized coordinates so we need to
> compensate in the shader. Fortunately, it's pretty easy plumb through.
> ---
> src/intel/blorp/blorp_blit.c | 27 ++-
>
Gen5 and earlier can't do non-normalized coordinates so we need to
compensate in the shader. Fortunately, it's pretty easy plumb through.
---
src/intel/blorp/blorp_blit.c | 27 ++-
src/intel/blorp/blorp_priv.h | 6 ++
2 files changed, 28 insertions(+), 5 deletions(-)