On Wed, Nov 6, 2013 at 6:47 PM, Eric Anholt e...@anholt.net wrote:
Since LIFO fails on some shaders in one particular way, and non-LIFO
systematically fails in another way on different kinds of shaders, try
them both. and pick whichever one successfully register allocates first.
Slightly
Since LIFO fails on some shaders in one particular way, and non-LIFO
systematically fails in another way on different kinds of shaders, try
them both. and pick whichever one successfully register allocates first.
Slightly prefer non-LIFO in case we produce extra dependencies in register
Eric Anholt e...@anholt.net writes:
Since LIFO fails on some shaders in one particular way, and non-LIFO
systematically fails in another way on different kinds of shaders, try
them both. and pick whichever one successfully register allocates first.
Slightly prefer non-LIFO in case we produce