On 23/04/18 05:24, srol...@vmware.com wrote:
From: Roland Scheidegger
If we dump the bitcode for off-line debug purposes, we really want the
pre-optimized bitcode, otherwise it's useless in identifying problems
with IR optimization (if you have a shader which takes an hour
From: Roland Scheidegger
If we dump the bitcode for off-line debug purposes, we really want the
pre-optimized bitcode, otherwise it's useless in identifying problems
with IR optimization (if you have a shader which takes an hour to do
IR optimization, it's also nice you don't