Re: [Mesa-dev] [PATCH 4/4] radv: reduce the number of loaded channels for vertex input fetches

2019-02-13 Thread Samuel Pitoiset
On 2/13/19 10:59 PM, Bas Nieuwenhuizen wrote: On Tue, Feb 12, 2019 at 3:07 PM Samuel Pitoiset wrote: It's unnecessary to load more channels than the vertex attribute format. The remaining channels are filled with 0 for y and z, and 1 for w. 29077 shaders in 15096 tests Totals: SGPRS: 1321605

Re: [Mesa-dev] [PATCH 4/4] radv: reduce the number of loaded channels for vertex input fetches

2019-02-13 Thread Bas Nieuwenhuizen
On Tue, Feb 12, 2019 at 3:07 PM Samuel Pitoiset wrote: > > It's unnecessary to load more channels than the vertex attribute > format. The remaining channels are filled with 0 for y and z, > and 1 for w. > > 29077 shaders in 15096 tests > Totals: > SGPRS: 1321605 -> 1318869 (-0.21 %) > VGPRS:

[Mesa-dev] [PATCH 4/4] radv: reduce the number of loaded channels for vertex input fetches

2019-02-12 Thread Samuel Pitoiset
It's unnecessary to load more channels than the vertex attribute format. The remaining channels are filled with 0 for y and z, and 1 for w. 29077 shaders in 15096 tests Totals: SGPRS: 1321605 -> 1318869 (-0.21 %) VGPRS: 935236 -> 932252 (-0.32 %) Spilled SGPRs: 24860 -> 24776 (-0.34 %) Code Size: