Re: [Mesa-dev] [PATCH 8/9] r600: work out shader export mask at shader build time
Am 05.02.2018 um 05:29 schrieb Dave Airlie: > From: Dave Airlie> > Since enhanced layouts allows setting specific MRT outputs, we > can get sparse outputs, so we have to calculate the shader > mask earlier. > > Signed-off-by: Dave Airlie > --- >
[Mesa-dev] [PATCH 8/9] r600: work out shader export mask at shader build time
From: Dave AirlieSince enhanced layouts allows setting specific MRT outputs, we can get sparse outputs, so we have to calculate the shader mask earlier. Signed-off-by: Dave Airlie --- src/gallium/drivers/r600/evergreen_state.c | 3 ++-