Hi Boris,
On Tue, 1 Oct 2019 at 09:25, Boris Brezillon
wrote:
> On Mon, 2 Sep 2019 16:32:01 +0200 Michel Dänzer wrote:
> > On 2019-08-30 7:00 p.m., Boris Brezillon wrote:
> > > So, next question is, do you think it's acceptable to pass a
> > > DRIcontext here, and if not, do you have any idea
On Mon, 2 Sep 2019 16:32:01 +0200
Michel Dänzer wrote:
> On 2019-08-30 7:00 p.m., Boris Brezillon wrote:
> >
> > So, next question is, do you think it's acceptable to pass a
> > DRIcontext here, and if not, do you have any idea how to solve this
> > problem?
>
> Hmm, not sure. Maybe it would
On 2019-08-30 7:00 p.m., Boris Brezillon wrote:
>
> So, next question is, do you think it's acceptable to pass a
> DRIcontext here, and if not, do you have any idea how to solve this
> problem?
Hmm, not sure. Maybe it would be better to explicitly pass in the
__DRIimage* to which the damage
On Fri, 30 Aug 2019 18:56:52 +0200
Michel Dänzer wrote:
> On 2019-08-30 6:52 p.m., Boris Brezillon wrote:
> > On Fri, 30 Aug 2019 18:43:59 +0200
> > Michel Dänzer wrote:
> >
> >>> diff --git a/include/GL/internal/dri_interface.h
> >>> b/include/GL/internal/dri_interface.h
> >>> index
On 2019-08-30 6:52 p.m., Boris Brezillon wrote:
> On Fri, 30 Aug 2019 18:43:59 +0200
> Michel Dänzer wrote:
>
>>> diff --git a/include/GL/internal/dri_interface.h
>>> b/include/GL/internal/dri_interface.h
>>> index 4c60d349ddd5..e04bed689219 100644
>>> --- a/include/GL/internal/dri_interface.h
On Fri, 30 Aug 2019 18:43:59 +0200
Michel Dänzer wrote:
> On 2019-08-29 1:54 p.m., Boris Brezillon wrote:
> > So we can call st_validate_state() from dri2_set_damage_region() in
> > order to update the BACK_LEFT attachement before using it. If we don't
> > do that, the resource passed to
On 2019-08-29 1:54 p.m., Boris Brezillon wrote:
> So we can call st_validate_state() from dri2_set_damage_region() in
> order to update the BACK_LEFT attachement before using it. If we don't
> do that, the resource passed to pipe_screen->set_damage_region() might
> be wrong.
>
> Signed-off-by:
On Thu, 29 Aug 2019 13:54:16 +0200 Boris Brezillon
said:
These 2 do improve things, but once you start doing BindFramebuffer()'s as part
of the render cycle ... its back to rendering artifacts. I am not quite sure
exactly what yet. I need to capture some output and traces to get a better idea
of
So we can call st_validate_state() from dri2_set_damage_region() in
order to update the BACK_LEFT attachement before using it. If we don't
do that, the resource passed to pipe_screen->set_damage_region() might
be wrong.
Signed-off-by: Boris Brezillon
---
Hi,
I honestly don't know if this is the