So I have trouble making sense of what did you change but on its own
the patch looks good to me. r-b
On Tue, Apr 16, 2019 at 5:26 PM Samuel Pitoiset
wrote:
>
> From: Bas Nieuwenhuizen
>
> Basically just reserve the memory in the descriptor sets.
>
> On the shader side we construct a buffer
From: Bas Nieuwenhuizen
Basically just reserve the memory in the descriptor sets.
On the shader side we construct a buffer descriptor, since
AFAIU VGPR indexing on 32-bit pointers in LLVM is still broken.
This fully supports update after bind and variable descriptor set
sizes. However, the