From: Michel Dänzer michel.daen...@amd.com
Signed-off-by: Michel Dänzer michel.daen...@amd.com
---
v2:
* Bail in SILowerControlFlowPass::SkipIfDead() for geometry shaders, as
the backend can't ensure M0 contains the proper value for S_SENDMSG by
itself.
* Use just 'SI' as the lit test
On Tue, Feb 25, 2014 at 07:36:46PM +0900, Michel Dänzer wrote:
From: Michel Dänzer michel.daen...@amd.com
Signed-off-by: Michel Dänzer michel.daen...@amd.com
Reviewed-by: Tom Stellard thomas.stell...@amd.com
---
v2:
* Bail in SILowerControlFlowPass::SkipIfDead() for geometry shaders, as