On Mon, Jul 25, 2016 at 4:30 PM, Andy Furniss wrote:
> Nayan Deshmukh wrote:
>
>> Thanks for testing :)
>>
>> On Monday, July 25, 2016, Andy Furniss wrote:
>>
>> Nayan Deshmukh wrote:
>>>
>>> Hi Christian,
I have sent the new patches, they
Nayan Deshmukh wrote:
Thanks for testing :)
On Monday, July 25, 2016, Andy Furniss wrote:
Nayan Deshmukh wrote:
Hi Christian,
I have sent the new patches, they should fix all the artifacts. :)
I have briefly tried these over time and v3 1/2 + v2 2/2 still show
Thanks for testing :)
On Monday, July 25, 2016, Andy Furniss wrote:
> Nayan Deshmukh wrote:
>
>> Hi Christian,
>>
>> I have sent the new patches, they should fix all the artifacts. :)
>>
>
> I have briefly tried these over time and v3 1/2 + v2 2/2 still show
> artifacts for
Nayan Deshmukh wrote:
Hi Christian,
I have sent the new patches, they should fix all the artifacts. :)
I have briefly tried these over time and v3 1/2 + v2 2/2 still show
artifacts for me.
All versions have issues with 8/9, and I agree with the view that
you shouldn't really use up all the
Hi Christian,
I have sent the new patches, they should fix all the artifacts. :)
Regards,
Nayan.
On Sat, Jul 23, 2016 at 3:30 PM, Nayan Deshmukh
wrote:
> Hi Christian,
>
> I tried using the approach, the artifacts are gone. But for some videos
> the output quality
Hi Christian,
I tried using the approach, the artifacts are gone. But for some videos
the output quality has reduced. The quality for such videos is somewhere
between nearest neighbor and linear interpolation.
Regards,
Nayan
On Thu, Jul 21, 2016 at 7:48 PM, Christian König
Am 21.07.2016 um 16:05 schrieb Nayan Deshmukh:
Hi Christian,
Yes, that is for pixel center adjustment.
let me give you an example, for lanczos I need frac(x) where x is the
original
coordinate before scaling. To calculate that first I subtract
half_pixel and then
multiply by the original
Hi Christian,
Yes, that is for pixel center adjustment.
let me give you an example, for lanczos I need frac(x) where x is the
original
coordinate before scaling. To calculate that first I subtract half_pixel
and then
multiply by the original surface size, which gives me the original
coordinate.
This seems to be the reason for the artifacts.
+ ureg_SUB(shader, ureg_writemask(t_array[0],
TGSI_WRITEMASK_XY),
+i_vtex, half_pixel);
On debugging I found that after removing this ^^^ instruction the
artifacts are gone.
Not sure why is this happening
Hi Christian,
Thanks for the review.
On Tue, Jul 19, 2016 at 4:58 PM, Christian König
wrote:
> Am 18.07.2016 um 21:55 schrieb Nayan Deshmukh:
>
>> v2: avoiding dividing by zero when calculating lanczos
>>
>> Signed-off-by: Nayan Deshmukh
>>
v2: avoiding dividing by zero when calculating lanczos
Signed-off-by: Nayan Deshmukh
---
src/gallium/auxiliary/Makefile.sources | 2 +
src/gallium/auxiliary/vl/vl_lanczos_filter.c | 447 +++
src/gallium/auxiliary/vl/vl_lanczos_filter.h
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