Please make this thread-safe.
Thanks,
Nicolai
On 28.04.2018 21:30, Gert Wollny wrote:
When mesa is compiled in debug mode then this adds the possibility
to print out some statistics about the translated shaders to a file.
The functionality is enabled by setting the environment variable
G
When mesa is compiled in debug mode then this adds the possibility
to print out some statistics about the translated shaders to a file.
The functionality is enabled by setting the environment variable
GLSL_TO_TGSI_PRINT_STATS
to the file name where the statistics should be collected. The file