On Fri, 2019-02-22 at 10:04 -0600, Jason Ekstrand wrote:
> On Fri, Feb 22, 2019 at 9:58 AM Jason Ekstrand wrote:
> > On Fri, Feb 22, 2019 at 9:57 AM Lionel Landwerlin
> > wrote:
> > > On 22/02/2019 15:51, Juan A. Suarez Romero wrote:
> > >
> > > > On one side, when emitting 3DSTATE_SF,
On Fri, Feb 22, 2019 at 9:58 AM Jason Ekstrand wrote:
> On Fri, Feb 22, 2019 at 9:57 AM Lionel Landwerlin <
> lionel.g.landwer...@intel.com> wrote:
>
>> On 22/02/2019 15:51, Juan A. Suarez Romero wrote:
>> > On one side, when emitting 3DSTATE_SF, VertexSubPixelPrecisionSelect is
>> > used to
On Fri, Feb 22, 2019 at 9:57 AM Lionel Landwerlin <
lionel.g.landwer...@intel.com> wrote:
> On 22/02/2019 15:51, Juan A. Suarez Romero wrote:
> > On one side, when emitting 3DSTATE_SF, VertexSubPixelPrecisionSelect is
> > used to select between 8 bit subpixel precision (value 0) or 4 bit
> >
On 22/02/2019 15:51, Juan A. Suarez Romero wrote:
On one side, when emitting 3DSTATE_SF, VertexSubPixelPrecisionSelect is
used to select between 8 bit subpixel precision (value 0) or 4 bit
subpixel precision (value 1). As this value is not set, means it is
taking the value 0, so 8 bit are used.
On one side, when emitting 3DSTATE_SF, VertexSubPixelPrecisionSelect is
used to select between 8 bit subpixel precision (value 0) or 4 bit
subpixel precision (value 1). As this value is not set, means it is
taking the value 0, so 8 bit are used.
On the other side, in the Vulkan CTS tests, if the