From: Antia Puentes <apuen...@igalia.com>

This VS system value will contain the value passed as <basevertex> for
indexed draw calls or the value passed as <first> for non-indexed draw
calls. It can be used to calculate the gl_VertexID as
SYSTEM_VALUE_VERTEX_ID_ZERO_BASE plus SYSTEM_VALUE_FIRST_VERTEX.

From the OpenGL 4.6 spec, 10.4 "Drawing Commands Using Vertex Arrays":

-  Page 352:
"The index of any element transferred to the GL by DrawArraysOneInstance
is referred to as its vertex ID, and may be read by a vertex shader as
gl_VertexID.  The vertex ID of the ith element transferred is first +
i."

- Page 355:
"The index of any element transferred to the GL by
DrawElementsOneInstance is referred to as its vertex ID, and may be read
by a vertex shader as gl_VertexID.  The vertex ID of the ith element
transferred is the sum of basevertex and the value stored in the
currently bound element array buffer at offset indices + i."

Currently the gl_VertexID calculation uses SYSTEM_VALUE_BASE_VERTEX but
this will have to change when the value of gl_BaseVertex is
fixed. Currently its value is broken for non-indexed draw calls because
it must be zero but we are setting it to <first>.

v2: use SYSTEM_VALUE_FIRST_VERTEX as name for the value, instead of
SYSTEM_VALUE_BASE_VERTEX_ID (Kenneth).

v3 (idr): Rebase on Rob Clark converting nir_intrinsics.h to be
generated.  Reformat commit message to 72 columns.

Reviewed-by: Neil Roberts <nrobe...@igalia.com>
Reviewed-by: Kenneth Graunke <kenn...@whitecape.org>
---
 src/compiler/nir/nir.c             |  4 ++++
 src/compiler/nir/nir_gather_info.c |  1 +
 src/compiler/nir/nir_intrinsics.py |  1 +
 src/compiler/shader_enums.c        |  1 +
 src/compiler/shader_enums.h        | 14 ++++++++++++++
 5 files changed, 21 insertions(+)

diff --git a/src/compiler/nir/nir.c b/src/compiler/nir/nir.c
index 8364197480b..c4933b05c11 100644
--- a/src/compiler/nir/nir.c
+++ b/src/compiler/nir/nir.c
@@ -1988,6 +1988,8 @@ nir_intrinsic_from_system_value(gl_system_value val)
       return nir_intrinsic_load_base_instance;
    case SYSTEM_VALUE_VERTEX_ID_ZERO_BASE:
       return nir_intrinsic_load_vertex_id_zero_base;
+   case SYSTEM_VALUE_FIRST_VERTEX:
+      return nir_intrinsic_load_first_vertex;
    case SYSTEM_VALUE_BASE_VERTEX:
       return nir_intrinsic_load_base_vertex;
    case SYSTEM_VALUE_INVOCATION_ID:
@@ -2063,6 +2065,8 @@ nir_system_value_from_intrinsic(nir_intrinsic_op intrin)
       return SYSTEM_VALUE_BASE_INSTANCE;
    case nir_intrinsic_load_vertex_id_zero_base:
       return SYSTEM_VALUE_VERTEX_ID_ZERO_BASE;
+   case nir_intrinsic_load_first_vertex:
+      return SYSTEM_VALUE_FIRST_VERTEX;
    case nir_intrinsic_load_base_vertex:
       return SYSTEM_VALUE_BASE_VERTEX;
    case nir_intrinsic_load_invocation_id:
diff --git a/src/compiler/nir/nir_gather_info.c 
b/src/compiler/nir/nir_gather_info.c
index 5530009255d..5e5779ac4b7 100644
--- a/src/compiler/nir/nir_gather_info.c
+++ b/src/compiler/nir/nir_gather_info.c
@@ -265,6 +265,7 @@ gather_intrinsic_info(nir_intrinsic_instr *instr, 
nir_shader *shader)
    case nir_intrinsic_load_vertex_id:
    case nir_intrinsic_load_vertex_id_zero_base:
    case nir_intrinsic_load_base_vertex:
+   case nir_intrinsic_load_first_vertex:
    case nir_intrinsic_load_base_instance:
    case nir_intrinsic_load_instance_id:
    case nir_intrinsic_load_sample_id:
diff --git a/src/compiler/nir/nir_intrinsics.py 
b/src/compiler/nir/nir_intrinsics.py
index 1bc99552cd7..f26aaf35ee3 100644
--- a/src/compiler/nir/nir_intrinsics.py
+++ b/src/compiler/nir/nir_intrinsics.py
@@ -413,6 +413,7 @@ system_value("frag_coord", 4)
 system_value("front_face", 1)
 system_value("vertex_id", 1)
 system_value("vertex_id_zero_base", 1)
+system_value("first_vertex", 1)
 system_value("base_vertex", 1)
 system_value("instance_id", 1)
 system_value("base_instance", 1)
diff --git a/src/compiler/shader_enums.c b/src/compiler/shader_enums.c
index d0ff11b41e2..ebee076b43c 100644
--- a/src/compiler/shader_enums.c
+++ b/src/compiler/shader_enums.c
@@ -216,6 +216,7 @@ gl_system_value_name(gl_system_value sysval)
      ENUM(SYSTEM_VALUE_INSTANCE_ID),
      ENUM(SYSTEM_VALUE_INSTANCE_INDEX),
      ENUM(SYSTEM_VALUE_VERTEX_ID_ZERO_BASE),
+     ENUM(SYSTEM_VALUE_FIRST_VERTEX),
      ENUM(SYSTEM_VALUE_BASE_VERTEX),
      ENUM(SYSTEM_VALUE_BASE_INSTANCE),
      ENUM(SYSTEM_VALUE_DRAW_ID),
diff --git a/src/compiler/shader_enums.h b/src/compiler/shader_enums.h
index 2aedbb9b3fa..8a277a14f21 100644
--- a/src/compiler/shader_enums.h
+++ b/src/compiler/shader_enums.h
@@ -503,6 +503,20 @@ typedef enum
     */
    SYSTEM_VALUE_BASE_VERTEX,
 
+   /**
+    * Depending on the type of the draw call (indexed or non-indexed),
+    * is the value of \c basevertex passed to \c glDrawElementsBaseVertex and
+    * similar, or is the value of \c first passed to \c glDrawArrays and
+    * similar.
+    *
+    * \note
+    * It can be used to calculate the \c SYSTEM_VALUE_VERTEX_ID as
+    * \c SYSTEM_VALUE_VERTEX_ID_ZERO_BASE plus \c SYSTEM_VALUE_FIRST_VERTEX.
+    *
+    * \sa SYSTEM_VALUE_VERTEX_ID_ZERO_BASE, SYSTEM_VALUE_VERTEX_ID
+    */
+   SYSTEM_VALUE_FIRST_VERTEX,
+
    /**
     * Value of \c baseinstance passed to instanced draw entry points
     *
-- 
2.14.3

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