On Thu, Aug 14, 2014 at 3:03 AM, Ian Romanick i...@freedesktop.org wrote:
On 07/09/2014 12:47 AM, Chia-I Wu wrote:
There may be two contexts compiling shaders at the same time, and we want the
anonymous struct id to be globally unique.
Signed-off-by: Chia-I Wu o...@lunarg.com
---
On 07/09/2014 12:47 AM, Chia-I Wu wrote:
There may be two contexts compiling shaders at the same time, and we want the
anonymous struct id to be globally unique.
Signed-off-by: Chia-I Wu o...@lunarg.com
---
src/glsl/glsl_parser_extras.cpp | 10 --
1 file changed, 8 insertions(+),
On Wednesday, August 13, 2014 12:03:10 PM Ian Romanick wrote:
On 07/09/2014 12:47 AM, Chia-I Wu wrote:
There may be two contexts compiling shaders at the same time, and we want
the
anonymous struct id to be globally unique.
Signed-off-by: Chia-I Wu o...@lunarg.com
---
There may be two contexts compiling shaders at the same time, and we want the
anonymous struct id to be globally unique.
Signed-off-by: Chia-I Wu o...@lunarg.com
---
src/glsl/glsl_parser_extras.cpp | 10 --
1 file changed, 8 insertions(+), 2 deletions(-)
diff --git