On Tue, May 30, 2017 at 12:50:07PM +0200, Philipp Zabel wrote:
> Before resolving a rendertarget or a depth/stencil resource into a
> texture, flush both the color cache and the depth cache together.
>
> It is unclear whether this is necessary for the following stall to
> work properly, or
Before resolving a rendertarget or a depth/stencil resource into a
texture, flush both the color cache and the depth cache together.
It is unclear whether this is necessary for the following stall to
work properly, or whether the depth flush just adds enough time
for the color cache flush to