Patch 3, 4, 7-21:
Reviewed-by: Nicolai Hähnle
On 19.05.2017 18:52, Samuel Pitoiset wrote:
When a bindless sampler/image is bound to a texture/image unit,
we have to overwrite the constant value by the resident handle
directly in the constant buffer before the next
When a bindless sampler/image is bound to a texture/image unit,
we have to overwrite the constant value by the resident handle
directly in the constant buffer before the next draw.
One solution is to keep track of a pointer to the data.
Signed-off-by: Samuel Pitoiset