When a texture (or an image) instruction uses a bindless sampler
(respectively a bindless image), make sure the DCE pass won't
remove code when the resource is a temporary variable.

Signed-off-by: Samuel Pitoiset <samuel.pitoi...@gmail.com>
---
 src/mesa/state_tracker/st_glsl_to_tgsi.cpp | 15 +++++++++++++++
 1 file changed, 15 insertions(+)

diff --git a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp 
b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
index f30544eb4c..ee1afdcd08 100644
--- a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
+++ b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
@@ -5247,6 +5247,21 @@ glsl_to_tgsi_visitor::eliminate_dead_code(void)
                }
             }
          }
+
+         if (inst->resource.file == PROGRAM_TEMPORARY) {
+            int src_chans;
+
+            src_chans  = 1 << GET_SWZ(inst->resource.swizzle, 0);
+            src_chans |= 1 << GET_SWZ(inst->resource.swizzle, 1);
+            src_chans |= 1 << GET_SWZ(inst->resource.swizzle, 2);
+            src_chans |= 1 << GET_SWZ(inst->resource.swizzle, 3);
+
+            for (int c = 0; c < 4; c++) {
+               if (src_chans & (1 << c))
+                  writes[4 * inst->resource.index + c] = NULL;
+            }
+         }
+
          break;
       }
 
-- 
2.13.0

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