On Wed, Jun 24, 2015 at 2:18 AM, Rob Clark wrote:
> On Tue, Jun 23, 2015 at 7:27 PM, Dylan Baker wrote:
>> I have a couple of python pointers for you, feel free to take them or
>> leave them.
>
> cool, thanks..
>
> What do others think about including shadertoy in shader-db? If it is
> a useful
On Tue, Jun 23, 2015 at 08:18:45PM -0400, Rob Clark wrote:
> On Tue, Jun 23, 2015 at 7:27 PM, Dylan Baker wrote:
> > I have a couple of python pointers for you, feel free to take them or
> > leave them.
>
> cool, thanks..
>
> What do others think about including shadertoy in shader-db? If it is
On Tue, Jun 23, 2015 at 7:27 PM, Dylan Baker wrote:
> I have a couple of python pointers for you, feel free to take them or
> leave them.
cool, thanks..
What do others think about including shadertoy in shader-db? If it is
a useful thing, I'll clean up my script and re-submit..
And if we inclu
I have a couple of python pointers for you, feel free to take them or
leave them.
Dylan
On Tue, Jun 16, 2015 at 03:46:50PM -0400, Rob Clark wrote:
> Attached script grabs shaders from shadertoy, and dumps them out as
> .shader_test files which can be run through shader-db for compiler
> testing.
Attached script grabs shaders from shadertoy, and dumps them out as
.shader_test files which can be run through shader-db for compiler
testing.
shadertoy only gives you a fragment shader (which works based on
gl_FragCoord), so a generic vertex shader is used. And a blurb is
inserted for the pre-d