From: Michel Dänzer
Sent: Tuesday, February 11, 2020 2:03 AM
To: Neha Bhende; Brian Paul; Charmaine Lee
Cc: mesa-dev@lists.freedesktop.org
Subject: Re: [Mesa-dev] [Review Request (master branch)] svga: Use
pipe_shader_state_from_tgsi to set shader state
Hi Charmaine,
it looks like you pushed
On 2020-02-11 6:49 p.m., Charmaine Lee wrote:
>
> Those two patches are simple fixes to our svga driver and have been tested in
> house for a while already.
> So I thought it's ok to push the patches directly.
> Thanks for reminding me of the MR practice, will keep that in mind for next
>
I'm going to update the docs regarding patches and gitlab. It's kind of
a mess now.
-Brian
On 02/11/2020 03:03 AM, Michel Dänzer wrote:
Hi Charmaine,
it looks like you pushed this patch and another one directly to the main
Mesa repository master branch.
Pushing directly to the main
Hi Charmaine,
it looks like you pushed this patch and another one directly to the main
Mesa repository master branch.
Pushing directly to the main Mesa repository is no longer common
practice, and indeed discouraged, as it circumvents the pre-merge GitLab
CI pipeline and forfeits all other
Use pipe_shader_state_from_tgsi() to set shader state for transformed
shader so that we get all correct data for respective shader state.
This fixes several regressed glretrace, piglit crashes found during merging
upsteam mesa
Fixes: bf12bc2dd7a2 (draw: add nir info gathering and building