On 05/15/2017 06:52 PM, John Brooks wrote:
On 2017-05-15 06:04 PM, Ian Romanick wrote:
On 05/12/2017 06:39 AM, John Brooks wrote:
Since release, Dying Light and Dead Island Definitive Edition have
been broken
on Mesa, producing at best only a black screen after loading. I
found that the
root
On 2017-05-15 06:04 PM, Ian Romanick wrote:
On 05/12/2017 06:39 AM, John Brooks wrote:
Since release, Dying Light and Dead Island Definitive Edition have been broken
on Mesa, producing at best only a black screen after loading. I found that the
root of the problem is that their vertex shaders
On 05/12/2017 06:39 AM, John Brooks wrote:
> Since release, Dying Light and Dead Island Definitive Edition have been broken
> on Mesa, producing at best only a black screen after loading. I found that the
> root of the problem is that their vertex shaders redeclare the GLSL builtin
> gl_VertexID,
Hi all,
Dying Light really works (Radeon RX460 4GB, Ubuntu 17.04, Mesa git
patches applied plus some minor changes that i have locally to get rid
of compiler warnings).
I did have to jump through some additional hoops to get it working:
Dying Light only launches from within Steam, Launch
On Sat, May 13, 2017 at 1:55 AM, John Brooks wrote:
> On Sat, May 13, 2017 at 09:04:05AM +1000, Timothy Arceri wrote:
>> On 13/05/17 00:11, John Brooks wrote:
>> >On Fri, May 12, 2017 at 03:56:26PM +0200, Samuel Pitoiset wrote:
>> >>
>> >>
>> >>On 05/12/2017 03:39 PM, John
In an ideal world, I would prefer the compiler to be less strict for
dump things like that, but it might require more work, so your solution
is fine by me.
I can confirm this fixes Dying Light, not sure why we didn't find this
before (we probably followed a wrong path), but it's a nice find.
On Sat, May 13, 2017 at 10:47:17AM +1000, Timothy Arceri wrote:
> On 13/05/17 09:55, John Brooks wrote:
> >On Sat, May 13, 2017 at 09:04:05AM +1000, Timothy Arceri wrote:
> >>On 13/05/17 00:11, John Brooks wrote:
> >>>On Fri, May 12, 2017 at 03:56:26PM +0200, Samuel Pitoiset wrote:
>
>
>
On 13/05/17 09:55, John Brooks wrote:
On Sat, May 13, 2017 at 09:04:05AM +1000, Timothy Arceri wrote:
On 13/05/17 00:11, John Brooks wrote:
On Fri, May 12, 2017 at 03:56:26PM +0200, Samuel Pitoiset wrote:
On 05/12/2017 03:39 PM, John Brooks wrote:
Since release, Dying Light and Dead Island
On Sat, May 13, 2017 at 09:04:05AM +1000, Timothy Arceri wrote:
> On 13/05/17 00:11, John Brooks wrote:
> >On Fri, May 12, 2017 at 03:56:26PM +0200, Samuel Pitoiset wrote:
> >>
> >>
> >>On 05/12/2017 03:39 PM, John Brooks wrote:
> >>>Since release, Dying Light and Dead Island Definitive Edition
On 13/05/17 00:11, John Brooks wrote:
On Fri, May 12, 2017 at 03:56:26PM +0200, Samuel Pitoiset wrote:
On 05/12/2017 03:39 PM, John Brooks wrote:
Since release, Dying Light and Dead Island Definitive Edition have been broken
on Mesa, producing at best only a black screen after loading. I
On Fri, May 12, 2017 at 03:56:26PM +0200, Samuel Pitoiset wrote:
>
>
> On 05/12/2017 03:39 PM, John Brooks wrote:
> >Since release, Dying Light and Dead Island Definitive Edition have been
> >broken
> >on Mesa, producing at best only a black screen after loading. I found that
> >the
> >root of
On 05/12/2017 03:39 PM, John Brooks wrote:
Since release, Dying Light and Dead Island Definitive Edition have been broken
on Mesa, producing at best only a black screen after loading. I found that the
root of the problem is that their vertex shaders redeclare the GLSL builtin
gl_VertexID,
Since release, Dying Light and Dead Island Definitive Edition have been broken
on Mesa, producing at best only a black screen after loading. I found that the
root of the problem is that their vertex shaders redeclare the GLSL builtin
gl_VertexID, which Mesa's compiler considers to be an error:
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