Re: [Mesa-dev] Bug introduced with Mesa 18.0.0: Star Trek Voyager Elite Force shadow glitches

2018-09-19 Thread Roland Scheidegger
Am 19.09.2018 um 07:55 schrieb Federico Dossena: > I tried setting MESA_EXTENSION_YEAR=2002 but the glitch still occurs. > Same with 2000 and 2001. What about 1999? Can you provide the complete console output so we can see what extension it's looking for (if it prints that out like q3 does)? >

Re: [Mesa-dev] Bug introduced with Mesa 18.0.0: Star Trek Voyager Elite Force shadow glitches

2018-09-18 Thread Roland Scheidegger
Am 18.09.2018 um 20:04 schrieb Federico Dossena: > The problem is caused by this commit: > [3d81e11b49366b5636b8524ba0f8c7076e3fdf34] mesa: remove unnecessary > 'sort by year' for the GL extensions >

Re: [Mesa-dev] Bug introduced with Mesa 18.0.0: Star Trek Voyager Elite Force shadow glitches

2018-09-18 Thread Roland Scheidegger
Am 18.09.2018 um 17:09 schrieb Federico Dossena: > Weapon fire doesn't generate shadows in this game, just a light. > > cg_shadow is set to 3.  Other values don't seem to change anything > except for 2 making the game sluggish. > r_stencilbits is already set to 8. > r_dynamiclights is set to 1;

Re: [Mesa-dev] Bug introduced with Mesa 18.0.0: Star Trek Voyager Elite Force shadow glitches

2018-09-18 Thread Roland Scheidegger
I don't see any shadows at all with the 17.3.7 video? Whereas the 18.0.0 one look quite bogus to me, but I think shadows are known to be glitchy with id tech 3? It should be possible to tweak shadows via cg_shadow (0-3), r_stencilbits 8 might be necessary for some modes, r_dynamiclights 0 might

[Mesa-dev] Bug introduced with Mesa 18.0.0: Star Trek Voyager Elite Force shadow glitches

2018-09-18 Thread Federico Dossena
Hi, I'm using Mesa (specifically Gallium on LLVMPipe) to run an old game called Star Trek Voyager Elite Force. I'd like to report a bug introduced with version 18.0.0 and still present in Mesa master that completely breaks the shadows in this game. I don't know how Mesa works internally so