Thank you Ian, Jose and Matt.
I'll take a look at the pointers you provided. Probably would come back
with some more questions.
Thanks,
Shervin
On Wed, Jun 10, 2015 at 3:55 PM, Ian Romanick i...@freedesktop.org wrote:
On 06/10/2015 03:05 PM, Shervin Sharifi wrote:
Thanks Ian.
If I
On Wed, Jun 10, 2015 at 11:25 AM, Shervin Sharifi sherv...@gmail.com wrote:
Hi,
This may not be the right forum to ask this, but I didn't know of a better
forum, so I thought I can ask here.
I'm new to OpenGL. I am looking at XML registry for OpenGL and there are
some parameters with
Hi,
This may not be the right forum to ask this, but I didn't know of a better
forum, so I thought I can ask here.
I'm new to OpenGL. I am looking at XML registry for OpenGL and there are
some parameters with attributes containing a function COMPSIZE (I've pasted
an example below).
I tried to
On 06/10/2015 03:05 PM, Shervin Sharifi wrote:
Thanks Ian.
If I want to implement the actual CompSize function, how should I figure
out the details?
The way I did it for the GLX protocol code in Mesa is to make a
glFoo_compsize function for each GL function that has a variable sized
array as
Thank you.
I think there should be a way to calculate the size of the memory location
pointed by that pointer.
For cases where there is no shared memory between the client and the
server, the memory contents should be copied back and forth, which means
the size of the pointer should be known
On 06/10/2015 11:25 AM, Shervin Sharifi wrote:
Hi,
This may not be the right forum to ask this, but I didn't know of a
better forum, so I thought I can ask here.
I'm new to OpenGL. I am looking at XML registry for OpenGL and there
are some parameters with attributes containing a
Thanks Ian.
If I want to implement the actual CompSize function, how should I figure
out the details?
Thanks,
Shervin
On Wed, Jun 10, 2015 at 2:56 PM, Ian Romanick i...@freedesktop.org wrote:
On 06/10/2015 11:25 AM, Shervin Sharifi wrote:
Hi,
This may not be the right forum to ask
I'm not sure what you are trying to accomplish.
if you're doing some sort of serialization of OpenGL calls other than
GLX, then it might be worthwhile to look at
https://github.com/apitrace/apitrace/blob/master/specs/glapi.py