Re: [Mesa-dev] GLSL compile time improvements

2017-08-07 Thread Timothy Arceri
On 08/08/17 02:52, Thomas Helland wrote: Patch 7 has my RB. I'll look closer at the rest this evening. There's also the stringbuffer work that I have lying that should help. I just have to find out how to run the gtest tests to verify their working. oh right. Sorry for the overlap :( We could

Re: [Mesa-dev] GLSL compile time improvements

2017-08-07 Thread Thomas Helland
Patch 7 has my RB. I'll look closer at the rest this evening. There's also the stringbuffer work that I have lying that should help. I just have to find out how to run the gtest tests to verify their working. On Aug 7, 2017 04:19, "Timothy Arceri" wrote: I've sent all but

[Mesa-dev] GLSL compile time improvements

2017-08-06 Thread Timothy Arceri
I've sent all but the last 2 already but they haven't received much feedback yet. This series reduces compile times of the Deus Ex shaders on my Ryzen 1800X from 2m27s -> 2m8s with a cold cache on radeonsi. Note: The above times are from compiling the shaders with shader-db on a single thread,