On 03/23/2013 02:05 PM, gregory hainaut wrote:
On Fri, 22 Mar 2013 15:44:07 -0700
Matt Turner matts...@gmail.com wrote:
On Fri, Mar 22, 2013 at 1:00 PM, gregory hainaut
gregory.hain...@gmail.com wrote:
* GenProgramPipelines doesn't create object!
... Spec extract:
These names are marked as
On Fri, 22 Mar 2013 15:44:07 -0700
Matt Turner matts...@gmail.com wrote:
On Fri, Mar 22, 2013 at 1:00 PM, gregory hainaut
gregory.hain...@gmail.com wrote:
* GenProgramPipelines doesn't create object!
... Spec extract:
These names are marked as used, for the purposes of GenBuffers only,
Hello,
I would like to run PCSX2 on mesa drivers but unfortunately it miss a
couple of features, mostly the GL_ARB_separate_shader_objects extension.
I think I can help to implement this extension at least the opengl (ie
not glsl) plumbering part (with some piglit tests). The extension
On Fri, Mar 22, 2013 at 1:00 PM, gregory hainaut
gregory.hain...@gmail.com wrote:
* GenProgramPipelines doesn't create object!
... Spec extract:
These names are marked as used, for the purposes of GenBuffers only,
but they acquire buffer state only when they are first bound with