Re: [Mesa-dev] Status of GL_ARB_separate_shader_objects? I would like to help.

2013-03-25 Thread Ian Romanick
On 03/23/2013 02:05 PM, gregory hainaut wrote: On Fri, 22 Mar 2013 15:44:07 -0700 Matt Turner matts...@gmail.com wrote: On Fri, Mar 22, 2013 at 1:00 PM, gregory hainaut gregory.hain...@gmail.com wrote: * GenProgramPipelines doesn't create object! ... Spec extract: These names are marked as

Re: [Mesa-dev] Status of GL_ARB_separate_shader_objects? I would like to help.

2013-03-23 Thread gregory hainaut
On Fri, 22 Mar 2013 15:44:07 -0700 Matt Turner matts...@gmail.com wrote: On Fri, Mar 22, 2013 at 1:00 PM, gregory hainaut gregory.hain...@gmail.com wrote: * GenProgramPipelines doesn't create object! ... Spec extract: These names are marked as used, for the purposes of GenBuffers only,

[Mesa-dev] Status of GL_ARB_separate_shader_objects? I would like to help.

2013-03-22 Thread gregory hainaut
Hello, I would like to run PCSX2 on mesa drivers but unfortunately it miss a couple of features, mostly the GL_ARB_separate_shader_objects extension. I think I can help to implement this extension at least the opengl (ie not glsl) plumbering part (with some piglit tests). The extension

Re: [Mesa-dev] Status of GL_ARB_separate_shader_objects? I would like to help.

2013-03-22 Thread Matt Turner
On Fri, Mar 22, 2013 at 1:00 PM, gregory hainaut gregory.hain...@gmail.com wrote: * GenProgramPipelines doesn't create object! ... Spec extract: These names are marked as used, for the purposes of GenBuffers only, but they acquire buffer state only when they are first bound with