On 07/27/2012 09:40 AM, Bryan Cain wrote:
Some of you already know about this from IRC, but recently I've been
working on adding support for GL_EXT_geometry_shader4 and
GL_ARB_geometry_shader4 (which are essentially identical) to Mesa. A
significant amount of the required code was already there
On Fri, Jul 27, 2012 at 10:40:28AM -0500, Bryan Cain wrote:
> https://github.com/Plombo/mesa/tree/geometry-shaders .
Quick remarks from a fast read:
- you missed draw_pipe_clip.c:clip_init_state, where you need to plug
in the gs info where appropriate. Should be easy. It will take
care of th
Some of you already know about this from IRC, but recently I've been
working on adding support for GL_EXT_geometry_shader4 and
GL_ARB_geometry_shader4 (which are essentially identical) to Mesa. A
significant amount of the required code was already there from Zack
Rusin's work on geometry shaders a