Re: [Mesa-dev] leak of gem_objects on intel i965

2011-06-16 Thread Lampersperger Andreas
Hello Stéphane, I've tried your patch (I adopted it to 7.10.3, see attached patch), but it results in a SEGFAULT: Thread [1] 12367 (Suspended : Signal : SIGSEGV:Segmentation fault) st_visual_to_context_mode() at st_manager.c:309 0xb6ea7be0 st_framebuffer_create()

Re: [Mesa-dev] leak of gem_objects on intel i965

2011-06-16 Thread Stéphane Marchesin
On Thu, Jun 16, 2011 at 00:10, Lampersperger Andreas lampersperger.andr...@heidenhain.de wrote: Hello Stéphane, ** ** I’ve tried your patch (I adopted it to 7.10.3, see attached patch), but it results in a SEGFAULT: ** Hmm right I'm working against mesa git. That said, I don't

Re: [Mesa-dev] leak of gem_objects on intel i965

2011-06-16 Thread Lampersperger Andreas
Hello Stéphane, your are right, I forgot to attach, here it is... Andreas Von: marc...@google.com [mailto:marc...@google.com] Im Auftrag von Stéphane Marchesin Gesendet: Donnerstag, 16. Juni 2011 10:52 An: Lampersperger Andreas Cc: mesa-dev@lists.freedesktop.org Betreff: Re: [Mesa-dev] leak of

Re: [Mesa-dev] [PATCH] st/mesa: improved is_interleaved_arrays() checking

2011-06-16 Thread Jose Fonseca
- Original Message - On Tue, 2011-06-14 at 09:39 -0600, Brian Paul wrote: Good question. I was thinking that the interleaved vs. non-interleaved paths could probably be merged with a little work. I don't remember the original reason for doing things as they are. I think it

[Mesa-dev] [Bug 37476] [wine] Devil May Cry 4: TXD tgsi opcode unsupported / translation from TGSI failed / missing vertex shader

2011-06-16 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=37476 Sven Arvidsson s...@whiz.se changed: What|Removed |Added Status|NEW |RESOLVED

Re: [Mesa-dev] Status of the GLSL-TGSI translator

2011-06-16 Thread Bryan Cain
On Thu, Jun 16, 2011 at 12:46 AM, Dave Airlie airl...@gmail.com wrote: On Thu, Jun 16, 2011 at 3:22 PM, Dave Airlie airl...@gmail.com wrote: On Thu, Jun 16, 2011 at 7:38 AM, Bryan Cain bryanca...@gmail.com wrote: My work on the GLSL IR to TGSI translator I announced on the list this

Re: [Mesa-dev] Status of the GLSL-TGSI translator

2011-06-16 Thread Brian Paul
On 06/15/2011 03:38 PM, Bryan Cain wrote: My work on the GLSL IR to TGSI translator I announced on the list this April is now at the point where I think it is ready to be merged into Mesa. It is stable and doesn't regress any piglit tests on softpipe or nv50. It adds native integer support as

Re: [Mesa-dev] Status of VDPAU and XvMC state-trackers (was Re: Build error on current xvmc-r600 pipe-video)

2011-06-16 Thread Jose Fonseca
- Original Message - On Mon, Jun 13, 2011 at 3:23 PM, Jose Fonseca jfons...@vmware.com wrote: - Original Message - Am 05.06.2011 06:31, schrieb Younes Manton: 2011/6/4 Jose Fonseca jfons...@vmware.com: At very least there are ovious things that need to be fixed:

Re: [Mesa-dev] [PATCH 1/7] mesa: Add field gl_renderbuffer.Unwrapped

2011-06-16 Thread Brian Paul
On 06/15/2011 06:34 PM, Chad Versace wrote: If a renderbuffer wraps multiple renderbuffers, then Unwrapped points to the them. For example, if hardware requires separate depth and stencil buffers (X8_Z24 and S8), then glRenderbufferStorage(GL_DEPTH24_STENCIL8) may create a fake S8_Z24

Re: [Mesa-dev] [PATCH 0/6] Overhaul of Gallium configure options

2011-06-16 Thread Jose Fonseca
* --enable-debug = build=debug (there's also, profile, checked, and release) * --with-xxx --disable-xxx = just say list target you want, and scons will build that target, and all depencies, and nothing more. For example scons dri-r600g It would be nice to have a list of all targets, but

Re: [Mesa-dev] Status of the GLSL-TGSI translator

2011-06-16 Thread Jerome Glisse
On Thu, Jun 16, 2011 at 10:08 AM, Brian Paul bri...@vmware.com wrote: On 06/15/2011 03:38 PM, Bryan Cain wrote: My work on the GLSL IR to TGSI translator I announced on the list this April is now at the point where I think it is ready to be merged into Mesa.  It is stable and doesn't regress

Re: [Mesa-dev] [PATCH 1/6] mesa: Add field gl_renderbuffer.Unwrapped

2011-06-16 Thread Alex Deucher
On Wed, Jun 15, 2011 at 9:09 PM, Chad Versace c...@chad-versace.us wrote: If a renderbuffer wraps multiple renderbuffers, then Unwrapped points to the them. For example, if hardware requires separate depth and stencil buffers (X8_Z24 and S8), then glRenderbufferStorage(GL_DEPTH24_STENCIL8)

Re: [Mesa-dev] Status of the GLSL-TGSI translator

2011-06-16 Thread Brian Paul
On 06/16/2011 08:41 AM, Jerome Glisse wrote: On Thu, Jun 16, 2011 at 10:08 AM, Brian Paulbri...@vmware.com wrote: On 06/15/2011 03:38 PM, Bryan Cain wrote: My work on the GLSL IR to TGSI translator I announced on the list this April is now at the point where I think it is ready to be merged

Re: [Mesa-dev] [PATCH 1/7] mesa: Add field gl_renderbuffer.Unwrapped

2011-06-16 Thread Ian Romanick
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 06/15/2011 05:34 PM, Chad Versace wrote: If a renderbuffer wraps multiple renderbuffers, then Unwrapped points to the them. For example, if hardware requires separate depth and stencil buffers (X8_Z24 and S8), then

Re: [Mesa-dev] [PATCH 1/7] mesa: Add field gl_renderbuffer.Unwrapped

2011-06-16 Thread Ian Romanick
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 06/16/2011 07:14 AM, Brian Paul wrote: On 06/15/2011 06:34 PM, Chad Versace wrote: If a renderbuffer wraps multiple renderbuffers, then Unwrapped points to the them. For example, if hardware requires separate depth and stencil buffers (X8_Z24

Re: [Mesa-dev] Status of the GLSL-TGSI translator

2011-06-16 Thread Bryan Cain
On Thu, Jun 16, 2011 at 9:08 AM, Brian Paul bri...@vmware.com wrote: Looks like nice work, Bryan. Just a few minor questions/comments for now: 1. The st_fragment/vertex/geometry_program structs now have a glsl_to_tgsi field. I did a grep, but I couldn't find where that field is assigned.

[Mesa-dev] [Bug 37476] [wine] Devil May Cry 4: TXD tgsi opcode unsupported / translation from TGSI failed / missing vertex shader

2011-06-16 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=37476 --- Comment #7 from Sven Arvidsson s...@whiz.se 2011-06-16 10:24:11 PDT --- FWIW the shader issues was resolved with an upgrade to the latest version of Wine. -- Configure bugmail: https://bugs.freedesktop.org/userprefs.cgi?tab=email ---

Re: [Mesa-dev] [PATCH 1/6] mesa: Add field gl_renderbuffer.Unwrapped

2011-06-16 Thread Chad Versace
On 06/16/2011 08:01 AM, Alex Deucher wrote: On Wed, Jun 15, 2011 at 9:09 PM, Chad Versace c...@chad-versace.us wrote: If a renderbuffer wraps multiple renderbuffers, then Unwrapped points to the them. For example, if hardware requires separate depth and stencil buffers (X8_Z24 and S8), then

Re: [Mesa-dev] leak of gem_objects on intel i965

2011-06-16 Thread Stéphane Marchesin
On Thu, Jun 16, 2011 at 02:05, Lampersperger Andreas lampersperger.andr...@heidenhain.de wrote: Hello Stéphane, ** ** your are right, I forgot to attach, here it is... ** Erm, you miss half the patch in there... Can you try with my patch on git mesa instead? Stéphane

Re: [Mesa-dev] [PATCH 1/6] mesa: Add field gl_renderbuffer.Unwrapped

2011-06-16 Thread Alex Deucher
On Thu, Jun 16, 2011 at 1:26 PM, Chad Versace c...@chad-versace.us wrote: On 06/16/2011 08:01 AM, Alex Deucher wrote: On Wed, Jun 15, 2011 at 9:09 PM, Chad Versace c...@chad-versace.us wrote: If a renderbuffer wraps multiple renderbuffers, then Unwrapped points to the them. For example, if

Re: [Mesa-dev] Status of the GLSL-TGSI translator

2011-06-16 Thread Brian Paul
On 06/16/2011 10:34 AM, Bryan Cain wrote: On Thu, Jun 16, 2011 at 9:08 AM, Brian Paul bri...@vmware.com mailto:bri...@vmware.com wrote: Looks like nice work, Bryan. Just a few minor questions/comments for now: 1. The st_fragment/vertex/geometry_program structs now have a

Re: [Mesa-dev] [PATCH 1/7] mesa: Add field gl_renderbuffer.Unwrapped

2011-06-16 Thread Chad Versace
On 06/16/2011 07:14 AM, Brian Paul wrote: On 06/15/2011 06:34 PM, Chad Versace wrote: If a renderbuffer wraps multiple renderbuffers, then Unwrapped points to the them. For example, if hardware requires separate depth and stencil buffers (X8_Z24 and S8), then

Re: [Mesa-dev] [PATCH 0/7] mesa, intel: Support s8z24 pure renderbuffers when using separate stencil

2011-06-16 Thread Chad Versace
On Wed, 15 Jun 2011 17:34:37 -0700, Chad Versace c...@chad-versace.us wrote: Only patch 1 affects core mesa; the remaining patches are in the intel shared driver. Patch 6 is just a clean-up leading to patch 7. Chad Versace (7): mesa: Add field gl_renderbuffer.Unwrapped intel:

Re: [Mesa-dev] [PATCH] intel: Fix region refcounting in intel_alloc_renderbuffer_storage

2011-06-16 Thread Chad Versace
On Thu, 16 Jun 2011 00:06:11 +0100, Chris Wilson ch...@chris-wilson.co.uk wrote: I'm curious, what's the advantage? i.e. what am I not understanding that needs to be explained in the changelog? -Chris Oops, I was wrong. NAK this patch. I thought these regions were never referenced,

Re: [Mesa-dev] [PATCH] i965/gen5, 6: Fix hang when emitting hiz buffer without stencil buffer

2011-06-16 Thread Chad Versace
On Wed, 15 Jun 2011 00:13:51 -0700, Kenneth Graunke kenn...@whitecape.org wrote: On 06/14/2011 03:28 PM, Chad Versace wrote: [snip] @@ -355,26 +355,48 @@ static void emit_depthbuffer(struct brw_context *brw) ADVANCE_BATCH(); } - /* Emit hiz buffer. */ if

Re: [Mesa-dev] leak of gem_objects on intel i965

2011-06-16 Thread Chad Versace
On Tue, 14 Jun 2011 15:30:53 +0100, Chris Wilson ch...@chris-wilson.co.uk wrote: If the leak still occurs with 2.6.39, it is definitely in userspace. ;-) -Chris I wouldn't be surprised if Mesa is neglecting to decrement some region's refcount. i965 makes a lot of refcounting blunders. We're

Re: [Mesa-dev] Mesa 7.10.3 release

2011-06-16 Thread Chad Versace
On Tue, 14 Jun 2011 13:09:50 +0200, Andreas Radke a.ra...@arcor.de wrote: -BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Can you please confirm the tarballs. gzip and bzip2 tarballs won't extract here throwing errors until you give tar -f parameter. I can't build packages because our

Re: [Mesa-dev] Status of the GLSL-TGSI translator

2011-06-16 Thread Ian Romanick
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 06/15/2011 06:45 PM, Tom Stellard wrote: On Wed, Jun 15, 2011 at 04:38:07PM -0500, Bryan Cain wrote: My work on the GLSL IR to TGSI translator I announced on the list this April is now at the point where I think it is ready to be merged into

Re: [Mesa-dev] Mesa 7.10.3 release

2011-06-16 Thread Kenneth Graunke
On 06/14/2011 12:22 PM, Chad Versace wrote: On Tue, 14 Jun 2011 13:09:50 +0200, Andreas Radkea.ra...@arcor.de wrote: -BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Can you please confirm the tarballs. gzip and bzip2 tarballs won't extract here throwing errors until you give tar -f parameter. I

[Mesa-dev] [Bug 31294] libGlw.so is missing glw(M)DrawingAreaWidgetClass and simlilar although configured with --enable-motif --enable-glw

2011-06-16 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=31294 --- Comment #1 from DJ Cozatt olbran...@gmail.com 2011-06-16 15:41:07 PDT --- Created an attachment (id=48065) View: https://bugs.freedesktop.org/attachment.cgi?id=48065 Review: https://bugs.freedesktop.org/review?bug=31294attachment=48065

[Mesa-dev] [Bug 31294] libGlw.so is missing glw(M)DrawingAreaWidgetClass and simlilar although configured with --enable-motif --enable-glw

2011-06-16 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=31294 DJ Cozatt olbran...@gmail.com changed: What|Removed |Added URL|

[Mesa-dev] [Bug 31294] libGlw.so is missing glw(M)DrawingAreaWidgetClass and simlilar although configured with --enable-motif --enable-glw

2011-06-16 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=31294 Dan Nicholson dbn.li...@gmail.com changed: What|Removed |Added Status|NEW |ASSIGNED