Hi all,
On Wednesday, 11 April 2018 16:23:52 CEST Brian Paul wrote:
> Hmm, in my experience, interleaved arrays are fairly common.
>
> I still haven't had much time to look at Mathias's latest patches.
>
> And I haven't looked this code in the state tracker recently, but I seem
> to recall
Pushed, thanks!
Marek
On Fri, Apr 20, 2018 at 6:29 AM, Johan Klokkhammer Helsing <
johan.hels...@qt.io> wrote:
> If an EGLSurface is created, made current and destroyed, and then a second
> EGLSurface is created. Then the second malloc in driCreateNewDrawable may
> return the same pointer
Patch enables use of short and unsigned short data for texture uploads,
rendering and reading of framebuffers within the restrictions specified
in GL_EXT_texture_norm16 spec.
Patch also enables those 16bit format layout qualifiers listed in
GL_NV_image_formats that depend on EXT_texture_norm16.
Series is:
Reviewed-by: Samuel Pitoiset
On 04/23/2018 02:17 AM, Dave Airlie wrote:
From: Dave Airlie
This just makes this common code between the two drivers.
---
src/amd/common/ac_gpu_info.c| 93 +
On 04/23/2018 11:12 AM, Józef Kucia wrote:
On Wed, Apr 11, 2018 at 10:38 AM, Samuel Pitoiset
wrote:
Agreed.
Reviewed-by: Samuel Pitoiset
Please push the patch for me. I don't have commit access.
Pushed!
Series is:
Reviewed-by: Samuel Pitoiset
On 04/23/2018 02:43 AM, Dave Airlie wrote:
From: Dave Airlie
This follows what radeonsi does.
Ported from radeonsi:
radeonsi: emit PA_SC_RASTER_CONFIG_1 only once
---
https://bugs.freedesktop.org/show_bug.cgi?id=106126
Timothy Arceri changed:
What|Removed |Added
Status|ASSIGNED|RESOLVED
On Wed, Apr 11, 2018 at 10:38 AM, Samuel Pitoiset
wrote:
> Agreed.
>
> Reviewed-by: Samuel Pitoiset
Please push the patch for me. I don't have commit access.
___
mesa-dev mailing list
Hi Marek,
On Tuesday, 10 April 2018 20:09:06 CEST Marek Olšák wrote:
> Generally, if you have to loop over all arrays to find common vertex
> buffers, it's better not to do it. The default separate path is going to
> perform best, because it's straightforward and interleaved arrays are super
>
On Sat, 2018-04-21 at 00:48 -0400, Marek Olšák wrote:
> Hi Juan,
>
> Here is the patch backported to 18.0:
> https://cgit.freedesktop.org/~mareko/mesa/commit/?h=amd-18.0=7ab59306613b08c7dd6e875c3276cac9a61889ae
>
Thanks for the patch. Enqueued for next release.
J.A.
> Marek
>
> On
Hi,
On 21.04.2018 08:15, Jason Ekstrand wrote:
Previously, we only tried to ensure that we didn't shrink either end
below what was already handed out. However, due to the way we handle
relocations with block pools, we can't shrink the back end at all. It's
probably best to not shrink in
Patches 2, 3, 5:
Reviewed-by: Nicolai Hähnle
On 23.04.2018 01:59, Dave Airlie wrote:
From: Dave Airlie
---
src/gallium/drivers/radeonsi/si_pipe.c | 33 ++---
1 file changed, 2 insertions(+), 31 deletions(-)
diff
On 23/04/18 12:20, Topi Pohjolainen wrote:
Otherwise gen_group_get_length() will try to use first fields
of, for example, CC_VIEWPORT and SF_CLIP to determine the
group size. These packets are not present in the state with
full header but simply with their contents while equivalent
state
https://bugs.freedesktop.org/show_bug.cgi?id=105232
Mark Janes changed:
What|Removed |Added
Status|NEW |RESOLVED
https://bugs.freedesktop.org/show_bug.cgi?id=106151
--- Comment #8 from Samuel Pitoiset ---
Well, I have a vega 56 so I can reproduce the hang but I would need a bit more
info. What preset are you using? Do you have something in dmesg when it hangs?
--
You are
On Sun, Apr 22, 2018 at 11:31 AM, Iago Toral wrote:
> On Fri, 2018-04-20 at 17:16 -0700, Jason Ekstrand wrote:
>
> On Fri, Apr 20, 2018 at 5:16 AM, Nicolai Hähnle
> wrote:
>
> On 20.04.2018 10:21, Iago Toral wrote:
>
> Hi,
>
> while developing support for
I enabled these tests, and could not make them fail in CI.
This bug may also be related:
https://bugs.freedesktop.org/show_bug.cgi?id=95009
Ian Romanick writes:
> From: Ian Romanick
>
> Otherwise the scheduler can move the writes after the
Hi Johan,
On 20 April 2018 at 11:29, Johan Klokkhammer Helsing
wrote:
> If an EGLSurface is created, made current and destroyed, and then a second
> EGLSurface is created. Then the second malloc in driCreateNewDrawable may
> return the same pointer address the first
https://bugs.freedesktop.org/show_bug.cgi?id=84805
Timothy Arceri changed:
What|Removed |Added
Resolution|--- |WONTFIX
Hi;
On 23.04.2018 13:13, Zong, Wei wrote:
Hi Dear Mesa experts,
I'm reading android graphic buffer by calling “*GraphicBuffer::lock”
*with parameter "GRALLOC_USAGE_SW_READ_OFTEN |
GRALLOC_USAGE_SW_WRITE_NEVER", I copied the buffer into a CPU allocated
memory only cost less than 1
Otherwise gen_group_get_length() will try to use first fields
of, for example, CC_VIEWPORT and SF_CLIP to determine the
group size. These packets are not present in the state with
full header but simply with their contents while equivalent
state pointers (3DSTATE_VIEWPORT_STATE_POINTERS_CC and
https://bugs.freedesktop.org/show_bug.cgi?id=106187
Bug ID: 106187
Summary: Vulkan apps run on secondary GPU on multi-GPU system
Product: Mesa
Version: 17.3
Hardware: x86-64 (AMD64)
OS: Linux (All)
Status: NEW
On 20.04.2018 18:06, Samuel Pitoiset wrote:
For subpass attachments we need one more coordinate with
the sample index, so make them array types.
Sorry about that. Shouldn't it be layer index instead of sample index
though?
If I understand this right, I think it would be cleaner to just
https://bugs.freedesktop.org/show_bug.cgi?id=106187
Mike Lothian changed:
What|Removed |Added
CC||m...@fireburn.co.uk
https://bugs.freedesktop.org/show_bug.cgi?id=106187
--- Comment #3 from Kristoffer ---
I can't really tell which shows up first when running vulkaninfo because they
look identical.
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For the series:
Reviewed-by: Nicolai Hähnle
On 23.04.2018 02:17, Dave Airlie wrote:
From: Dave Airlie
This just makes this common code between the two drivers.
---
src/amd/common/ac_gpu_info.c| 93 +
This fixes a bunch of CTS fails with 1D arrays:
dEQP-VK.glsl.texture_functions.texture*.sampler1darray_*
Fixes: 625dcbbc456 ("amd/common: pass address components individually to
ac_build_image_intrinsic")
Cc: 18.1
Signed-off-by: Samuel Pitoiset
Hi Dear Mesa experts,
I'm reading android graphic buffer by calling “GraphicBuffer::lock” with
parameter "GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_NEVER", I
copied the buffer into a CPU allocated memory only cost less than 1
millisecond. the resolution of this graphic buffer is
https://bugs.freedesktop.org/show_bug.cgi?id=92265
Timothy Arceri changed:
What|Removed |Added
Resolution|--- |FIXED
Acked-by: Nicolai Hähnle
On 23.04.2018 02:43, Dave Airlie wrote:
From: Dave Airlie
This refactors the code out to share it between radv and radeonsi.
---
src/amd/common/ac_gpu_info.c| 113
https://bugs.freedesktop.org/show_bug.cgi?id=106187
--- Comment #2 from Kristoffer ---
Created attachment 138998
--> https://bugs.freedesktop.org/attachment.cgi?id=138998=edit
vulkaninfo
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You are receiving this mail because:
You are the assignee for the bug.
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On 23/04/18 05:24, srol...@vmware.com wrote:
From: Roland Scheidegger
If we dump the bitcode for off-line debug purposes, we really want the
pre-optimized bitcode, otherwise it's useless in identifying problems
with IR optimization (if you have a shader which takes an hour
https://bugs.freedesktop.org/show_bug.cgi?id=106187
Alex Smith changed:
What|Removed |Added
CC|
On 04/23/2018 01:24 PM, Nicolai Hähnle wrote:
On 20.04.2018 18:06, Samuel Pitoiset wrote:
For subpass attachments we need one more coordinate with
the sample index, so make them array types.
Sorry about that. Shouldn't it be layer index instead of sample index
though?
No worries!
Yes,
https://bugs.freedesktop.org/show_bug.cgi?id=106187
--- Comment #5 from Marc Di Luzio ---
(In reply to Mike Lothian from comment #4)
> As for selecting the first one automatically, I think the Launcher should be
> remembering the card you last used, and that would
https://bugs.freedesktop.org/show_bug.cgi?id=106187
--- Comment #6 from Kristoffer ---
(In reply to Mike Lothian from comment #4)
> I wonder if that's a bug in the PRIME code, I wouldn't have expected to see
> a drop in FPS that much if the cards are identical. Out of
https://bugs.freedesktop.org/show_bug.cgi?id=106187
--- Comment #8 from Alex Deucher ---
There is extra overhead when using secondary GPUs in conjunction with prime
when you want to see the results on the display. The display is only attached
to one GPU so when you render
I agree on the commit message wording.
Sorry about missing passes.h in the original check-in.
Reviewed-by: George Kyriazis
>
On Apr 20, 2018, at 10:00 PM, Kenneth Graunke
> wrote:
Suggested by Nicolai.
Signed-off-by: Samuel Pitoiset
---
src/amd/common/ac_nir_to_llvm.c | 24 +++-
1 file changed, 7 insertions(+), 17 deletions(-)
diff --git a/src/amd/common/ac_nir_to_llvm.c b/src/amd/common/ac_nir_to_llvm.c
index
https://bugs.freedesktop.org/show_bug.cgi?id=106187
--- Comment #4 from Mike Lothian ---
I wonder if that's a bug in the PRIME code, I wouldn't have expected to see a
drop in FPS that much if the cards are identical. Out of interest, do you see
differences at other
https://bugs.freedesktop.org/show_bug.cgi?id=76694
Stefan Brüns changed:
What|Removed |Added
Status|RESOLVED|REOPENED
https://bugs.freedesktop.org/show_bug.cgi?id=106187
--- Comment #9 from Bas Nieuwenhuizen ---
So I think there are several issues in this bug:
1) Running on a GPU that is not connected to the display is slower. Arguably we
should be able to optimize this a bit,
https://bugs.freedesktop.org/show_bug.cgi?id=106187
--- Comment #7 from Kristoffer ---
This probably goes without saying, but OpenGL and OpenCL apps does not have
this issue. They will run on the GPU or GPU's I expect them to.
For example, 'ethminer --opencl-device 0' will
Reviewed-by: Bas Nieuwenhuizen
On Mon, Apr 23, 2018 at 2:46 PM, Samuel Pitoiset
wrote:
> This fixes a bunch of CTS fails with 1D arrays:
>
> dEQP-VK.glsl.texture_functions.texture*.sampler1darray_*
>
> Fixes: 625dcbbc456 ("amd/common: pass
Jason Ekstrand writes:
> Previously, we only tried to ensure that we didn't shrink either end
> below what was already handed out. However, due to the way we handle
> relocations with block pools, we can't shrink the back end at all. It's
> probably best to not shrink in
This fixes crashes for the following CTS:
dEQP-VK.glsl.texture_functions.query.texturequerylod.*
Fixes: 625dcbbc456 ("amd/common: pass address components individually to
ac_build_image_intrinsic")
Cc: 18.1
Signed-off-by: Samuel Pitoiset
On Mon, Apr 23, 2018 at 8:33 AM, Scott D Phillips <
scott.d.phill...@intel.com> wrote:
> Jason Ekstrand writes:
>
> > Previously, we only tried to ensure that we didn't shrink either end
> > below what was already handed out. However, due to the way we handle
> >
On Fri, Apr 20, 2018 at 03:51:34PM -0700, Rafael Antognolli wrote:
> On Fri, Apr 20, 2018 at 02:38:37PM -0700, Nanley Chery wrote:
> > On Fri, Apr 20, 2018 at 09:58:38AM -0700, Rafael Antognolli wrote:
> > > Nice, I was planning to do something like this later but didn't want to
> > > include many
works for me.
Reviewed-by: Bas Nieuwenhuizen
On Mon, Apr 23, 2018 at 7:55 AM, Samuel Pitoiset
wrote:
> Suggested by Nicolai.
>
> Signed-off-by: Samuel Pitoiset
> ---
> src/amd/common/ac_nir_to_llvm.c | 24
2018-04-23 3:53 GMT+03:00 Timothy Arceri :
>
>
> On 20/04/18 06:08, Vlad Golovkin wrote:
>>
>> GLSL 4.6 spec describes hex constant as:
>>
>> hexadecimal-constant:
>> 0x hexadecimal-digit
>> 0X hexadecimal-digit
>> hexadecimal-constant hexadecimal-digit
>>
>>
Why is this useful in light of patch 4? I don't mean to be overly critical
but the main purpose of this helper seems to be to deal with the fact that
we have two different fields. If it's just one field, why the helper?
--Jason
On Wed, Apr 11, 2018 at 1:42 PM, Nanley Chery
On Wed, Apr 11, 2018 at 1:42 PM, Nanley Chery wrote:
> We want to add and use a function that accesses the auxiliary buffer's
> clear_color_bo and doesn't care if it has an MCS or HiZ buffer
> specifically.
> ---
> src/mesa/drivers/dri/i965/brw_blorp.c | 4 +-
>
On Mon, Apr 23, 2018 at 11:01:12AM -0700, Jason Ekstrand wrote:
> Why is this useful in light of patch 4? I don't mean to be overly critical
> but the main purpose of this helper seems to be to deal with the fact that
> we have two different fields. If it's just one field, why the helper?
>
>
I think you want to say "clear_color_bo is non-NULL" in the commit message
rather than talking about addresses. Otherwise, this looks like a very
nice clean-up.
Reviewed-by: Jason Ekstrand
On Wed, Apr 11, 2018 at 1:42 PM, Nanley Chery wrote:
> We
Thanks!
Reviewed-by: Nicolai Hähnle
On 23.04.2018 16:55, Samuel Pitoiset wrote:
Suggested by Nicolai.
Signed-off-by: Samuel Pitoiset
---
src/amd/common/ac_nir_to_llvm.c | 24 +++-
1 file changed, 7 insertions(+), 17
https://bugs.freedesktop.org/show_bug.cgi?id=106133
Dylan Baker changed:
What|Removed |Added
Status|NEW |RESOLVED
On 23.04.2018 17:52, Samuel Pitoiset wrote:
This fixes crashes for the following CTS:
dEQP-VK.glsl.texture_functions.query.texturequerylod.*
Fixes: 625dcbbc456 ("amd/common: pass address components individually to
ac_build_image_intrinsic")
Cc: 18.1
You have a typo in the commit message "srink" -> "shrink"
Quoting Jason Ekstrand (2018-04-20 22:15:00)
> Previously, we only tried to ensure that we didn't shrink either end
> below what was already handed out. However, due to the way we handle
> relocations with block pools, we can't shrink the
On 04/23/2018 06:55 PM, Nicolai Hähnle wrote:
On 23.04.2018 17:52, Samuel Pitoiset wrote:
This fixes crashes for the following CTS:
dEQP-VK.glsl.texture_functions.query.texturequerylod.*
Fixes: 625dcbbc456 ("amd/common: pass address components individually to
ac_build_image_intrinsic")
Cc:
Quoting Dylan Baker (2018-04-19 09:20:49)
> Since mesa_classic is not build-on-demand the tests will create a demand
> and add a bunch of extra compilation.
>
> Fixes: 43a6e84927e3b1290f6f211f5dfb184dfe5a719e
>("meson: build mesa test.")
> Signed-off-by: Dylan Baker
On Mon, Apr 23, 2018 at 10:00 AM, Dylan Baker wrote:
> You have a typo in the commit message "srink" -> "shrink"
>
Thanks! Fixed.
> Quoting Jason Ekstrand (2018-04-20 22:15:00)
> > Previously, we only tried to ensure that we didn't shrink either end
> > below what was
On Fri, Apr 20, 2018 at 03:18:18PM -0700, Rafael Antognolli wrote:
> On Fri, Apr 20, 2018 at 03:01:44PM -0700, Nanley Chery wrote:
> > On Fri, Apr 20, 2018 at 01:35:39PM -0700, Rafael Antognolli wrote:
> > > On Wed, Apr 11, 2018 at 01:42:24PM -0700, Nanley Chery wrote:
> > > > This getter allows
I forgot to change the assert in the second helper function in a
previous change.
This hit the assert() on a Broadwell platform with quite a few EUs
fused off :
https://i.imgur.com/4Wx6tjz.png
Fixes: c1900f5b0fb ("intel: devinfo: add helper functions to fill fusing masks
values")
Quoting Kyriazis, George (2018-04-23 07:52:23)
> I agree on the commit message wording.
>
> Sorry about missing passes.h in the original check-in.
>
No worries, most (all?) of us forget about it. I guess it's just one more thing
that meson will improve in our workflow :)
Dylan
signature.asc
On 23.04.2018 14:46, Samuel Pitoiset wrote:
This fixes a bunch of CTS fails with 1D arrays:
dEQP-VK.glsl.texture_functions.texture*.sampler1darray_*
Fixes: 625dcbbc456 ("amd/common: pass address components individually to
ac_build_image_intrinsic")
Cc: 18.1
On Mon, Apr 23, 2018 at 11:27:16AM -0700, Jason Ekstrand wrote:
> There are two refactors going on here that are being conflated. One is
> what the commit message says where we add and use a helper.
>
> On Fri, Apr 20, 2018 at 3:12 PM, Rafael Antognolli <
> rafael.antogno...@intel.com> wrote:
>
https://bugs.freedesktop.org/show_bug.cgi?id=76694
Timothy Arceri changed:
What|Removed |Added
Resolution|--- |WONTFIX
https://bugs.freedesktop.org/show_bug.cgi?id=65422
Timothy Arceri changed:
What|Removed |Added
Resolution|--- |FIXED
We want to add and use a function that accesses the auxiliary buffer's
clear_color_bo and doesn't care if it has an MCS or HiZ buffer
specifically.
v2 (Jason Ekstrand):
* Drop intel_miptree_get_aux_buffer().
* Mention CCS in the aux_buf field.
---
src/mesa/drivers/dri/i965/brw_blorp.c
On Mon, Apr 23, 2018 at 11:11 AM, Nanley Chery
wrote:
> On Mon, Apr 23, 2018 at 11:01:12AM -0700, Jason Ekstrand wrote:
> > Why is this useful in light of patch 4? I don't mean to be overly
> critical
> > but the main purpose of this helper seems to be to deal with the
Stefan Schake writes:
> This series adds support for the native fence fd extension to vc4.
> The implementation relies on a newly introduced kernel interface that
> allows submitting syncobjs for in/out fences during job submission.
>
> Since syncobjs are relatively new,
Jason Ekstrand writes:
> They are send messages and this makes size_written() and mlen agree.
You mean size_read()? And commit message should probably read "Return
mlen * 32 for size_read for INTERPOLATE_AT_*" to reflect what the commit
is doing.
> For both of these
On 04/23/2018 08:42 PM, Marek Olšák wrote:
On Mon, Apr 23, 2018 at 1:12 PM, Samuel Pitoiset
> wrote:
On 04/23/2018 06:55 PM, Nicolai Hähnle wrote:
On 23.04.2018 17:52, Samuel Pitoiset wrote:
This fixes
On Mon, Apr 23, 2018 at 1:36 PM, Francisco Jerez
wrote:
> Jason Ekstrand writes:
>
> > They are send messages and this makes size_written() and mlen agree.
>
> You mean size_read()? And commit message should probably read "Return
> mlen * 32 for
On Mon, Apr 23, 2018 at 11:10:08AM -0700, Jason Ekstrand wrote:
> On Wed, Apr 11, 2018 at 1:42 PM, Nanley Chery wrote:
>
> > We want to add and use a function that accesses the auxiliary buffer's
> > clear_color_bo and doesn't care if it has an MCS or HiZ buffer
> >
https://bugs.freedesktop.org/show_bug.cgi?id=106197
Bug ID: 106197
Summary: plasma wayland cant create platform surface with mesa
18.1.0 rc1
Product: Mesa
Version: unspecified
Hardware: Other
OS: All
On Mon, Apr 23, 2018 at 11:18:54AM -0700, Jason Ekstrand wrote:
> I think you want to say "clear_color_bo is non-NULL" in the commit message
> rather than talking about addresses. Otherwise, this looks like a very
> nice clean-up.
>
To make sure we're on the same page, I made an error in using
Sounds good
On April 23, 2018 18:07:19 Nanley Chery wrote:
On Mon, Apr 23, 2018 at 11:18:54AM -0700, Jason Ekstrand wrote:
> I think you want to say "clear_color_bo is non-NULL" in the commit message
> rather than talking about addresses. Otherwise, this looks like a
I don't really like the helper because it seems like there should be a
simpler way to do this. That said, I don't know of one. :-)
Reviewed-by: Jason Ekstrand
On Wed, Apr 11, 2018 at 1:42 PM, Nanley Chery wrote:
> This getter allows CNL to sample
Stefan Schake writes:
> With the syncobj support in place, lets use it to implement the
> native fence fd extension. This mostly follows previous implementations
> in freedreno and etnaviv.
Could we include the name of the actual extension being exposed, in the
commit
Stefan Schake writes:
> Our submit ioctl allows to optionally specify a syncobj that will be
> waited on before job execution. Expose this in our job submission
> interface. Since every uint32_t could be a valid syncobj handle, pass
> the handle as a pointer so we can make it
https://bugs.freedesktop.org/show_bug.cgi?id=106151
--- Comment #9 from Martin F ---
The preset I'm using is 'Medium', in 1920x1080. The hang seem to happen very
often (or maybe every time when the game was never launched before) at the very
beginning of the game (when
From: Matt Atwood
Signed-off-by: Matt Atwood
---
include/pci_ids/i965_pci_ids.h | 1 +
1 file changed, 1 insertion(+)
diff --git a/include/pci_ids/i965_pci_ids.h b/include/pci_ids/i965_pci_ids.h
index c740a50..6cbc32e 100644
---
On 20/04/18 17:19, Nicolai Hähnle wrote:
On 12.04.2018 02:10, Timothy Arceri wrote:
On 11/04/18 20:56, Nicolai Hähnle wrote:
From: Nicolai Hähnle
trans is zero-initialized, but trans->resource is setup immediately so
needs to be dereferenced.
---
Rb
On April 23, 2018 20:14:36 Nanley Chery wrote:
We want to add and use a function that accesses the auxiliary buffer's
clear_color_bo and doesn't care if it has an MCS or HiZ buffer
specifically.
v2 (Jason Ekstrand):
* Drop intel_miptree_get_aux_buffer().
* Mention
https://bugs.freedesktop.org/show_bug.cgi?id=91169
Timothy Arceri changed:
What|Removed |Added
Resolution|--- |NOTOURBUG
On 24/04/18 02:04, Vlad Golovkin wrote:
2018-04-23 3:53 GMT+03:00 Timothy Arceri :
On 20/04/18 06:08, Vlad Golovkin wrote:
GLSL 4.6 spec describes hex constant as:
hexadecimal-constant:
0x hexadecimal-digit
0X hexadecimal-digit
https://bugs.freedesktop.org/show_bug.cgi?id=106174
Timothy Arceri changed:
What|Removed |Added
Status|NEW |RESOLVED
https://bugs.freedesktop.org/show_bug.cgi?id=26904
Timothy Arceri changed:
What|Removed |Added
Status|NEW |RESOLVED
On 23/04/18 15:30, Mathias Fröhlich wrote:
Good Morning,
I was thinking to also basically 'move' vbo/vbo_exec_array.c to main/draw.c as
drawing arrays is today largely independent of the vbo module. Its more the
other way round that the vbo module utilizes the draw code path one notch
below the
Hello Timo,
what about 2 and 3, #1 landed.
Dieter
Am 15.04.2018 18:16, schrieb Brian Paul:
The series looks OK to me.
Reviewed-by: Brian Paul
On 04/13/2018 10:45 PM, Timothy Arceri wrote:
The extra params we unused by the drivers that used DrawBuffers.
---
https://bugs.freedesktop.org/show_bug.cgi?id=64668
Timothy Arceri changed:
What|Removed |Added
Status|NEW |RESOLVED
https://bugs.freedesktop.org/show_bug.cgi?id=23525
Timothy Arceri changed:
What|Removed |Added
Status|REOPENED|RESOLVED
On 24/04/18 10:13, Dieter Nützel wrote:
Hello Timo,
what about 2 and 3, #1 landed.
It turns out the old radeon classic drivers do make use of the param
dropped in patch 2 so I've decided to drop that patch, although the use
of that param might be a bug as the intel drivers changed their
https://bugs.freedesktop.org/show_bug.cgi?id=66346
Timothy Arceri changed:
What|Removed |Added
Resolution|--- |FIXED
https://bugs.freedesktop.org/show_bug.cgi?id=24334
Timothy Arceri changed:
What|Removed |Added
Resolution|--- |FIXED
From: Boyan Ding
When draw buffers are changed on a bound framebuffer, DrawBufferAllocate()
hook should be called. However, it is missing in update_framebuffer with
window-system framebuffer, in which FB's draw buffer state should match
context state, potentially
https://bugs.freedesktop.org/show_bug.cgi?id=99116
--- Comment #18 from Timothy Arceri ---
Ok, new series sent:
https://patchwork.freedesktop.org/series/42155/
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---
src/mesa/main/framebuffer.c | 18 +-
1 file changed, 5 insertions(+), 13 deletions(-)
diff --git a/src/mesa/main/framebuffer.c b/src/mesa/main/framebuffer.c
index 249e775f8cb..211e97c33bd 100644
--- a/src/mesa/main/framebuffer.c
+++ b/src/mesa/main/framebuffer.c
@@ -210,14
Unlike some of the classic drivers the st was only using DrawBuffer()
to allocated some buffers on-demand. Creating a separate function
will allow us to call it from update_framebuffer() in the following
patch without regressing some of the older classic drivers.
---
src/mesa/main/buffers.c
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