[Mesa-dev] [PATCH] Fix R600_DEBUG=vm output (wrong base).

2014-05-07 Thread Darren Salt
Signed-off-by: Darren Salt devs...@moreofthesa.me.uk --- src/gallium/drivers/radeon/r600_buffer_common.c | 2 +- src/gallium/drivers/radeon/r600_texture.c | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) This applies to master, 10.1, 10.2, probably older versions. diff --git a/src

Re: [Mesa-dev] Mesa 13.0.1 release candidate

2016-11-13 Thread Darren Salt
Could you also add commit 9b121512ac0f78d0996613664b456005d88370d2? It's a correctness fix for radv (ported from anv) which fixes segfaults which I'd observed in Talos Principle. -- | _ | Darren Salt, using Debian GNU/Linux (and Android) | ( ) | | X | ASCII Ribbon campaign against HTML e

[Mesa-dev] [PATCH] radv/pipeline: Don't dereference NULL dynamic state pointers

2016-10-16 Thread Darren Salt
This is a port of commit a4a59172482d50318a5ae7f99021bcf0125e0f53: Add guards to prevent dereferencing NULL dynamic pipeline state. Asserts of pCreateInfo members are moved to the earliest points at which they should not be NULL. This fixes a segfault, related to pColorBlendState, seen

[Mesa-dev] [PATCH] util/disk_cache: handle multiple architectures

2017-03-02 Thread Darren Salt
n architectures but we have no way of knowing if they were created +* by a compatible Mesa version. +*/ + new_path = concatenate_and_mkdir(mem_ctx, new_path, CACHE_ARCH); + if (new_path == NULL) + return NULL; + /* Remove cache directories for old Mesa versions */ remove_old

[Mesa-dev] [PATCH 1/2] drirc: Enable glthread for more games (Saints Row 4 & Gat out of Hell).

2017-10-17 Thread Darren Salt
“Saints Row: Gat out of Hell” benefits from this on slower CPUs in that usage spikes on individual cores are avoided, which in turn makes it harder to hit a bug which causes broken audio and the game to hang on exit. “Saints Row IV” appears to be fine either way, but also exhibits the audio

[Mesa-dev] [PATCH 2/2] drirc: Group a few games in the glthread whitelist together.

2017-10-17 Thread Darren Salt
--- src/util/drirc | 27 +-- 1 file changed, 21 insertions(+), 6 deletions(-) diff --git a/src/util/drirc b/src/util/drirc index 3cf3d8dc69..39ac3c858c 100644 --- a/src/util/drirc +++ b/src/util/drirc @@ -166,27 +166,37 @@ TODO: document the other workarounds.

Re: [Mesa-dev] [PATCH 1/2] drirc: Enable glthread for more games (Saints Row 4 & Gat out of Hell).

2017-10-19 Thread Darren Salt
I demand that Marek Olšák may or may not have written... > Did you verify with GALLIUM_HUD that glthread is enabled and most > calls are offloaded? For both games, typical values are: Offloaded slots around 6.75M Direct slots around 4.5M No. of syncs around 2.5k -- | _ | Darren Salt,