Signed-off-by: Darren Salt devs...@moreofthesa.me.uk
---
src/gallium/drivers/radeon/r600_buffer_common.c | 2 +-
src/gallium/drivers/radeon/r600_texture.c | 2 +-
2 files changed, 2 insertions(+), 2 deletions(-)
This applies to master, 10.1, 10.2, probably older versions.
diff --git a/src
Could you also add commit 9b121512ac0f78d0996613664b456005d88370d2? It's a
correctness fix for radv (ported from anv) which fixes segfaults which I'd
observed in Talos Principle.
--
| _ | Darren Salt, using Debian GNU/Linux (and Android)
| ( ) |
| X | ASCII Ribbon campaign against HTML e
This is a port of commit a4a59172482d50318a5ae7f99021bcf0125e0f53:
Add guards to prevent dereferencing NULL dynamic pipeline state. Asserts
of pCreateInfo members are moved to the earliest points at which they
should not be NULL.
This fixes a segfault, related to pColorBlendState, seen
n architectures but we have no way of knowing if they were
created
+* by a compatible Mesa version.
+*/
+ new_path = concatenate_and_mkdir(mem_ctx, new_path, CACHE_ARCH);
+ if (new_path == NULL)
+ return NULL;
+
/* Remove cache directories for old Mesa versions */
remove_old
“Saints Row: Gat out of Hell” benefits from this on slower CPUs in that
usage spikes on individual cores are avoided, which in turn makes it harder
to hit a bug which causes broken audio and the game to hang on exit.
“Saints Row IV” appears to be fine either way, but also exhibits the audio
---
src/util/drirc | 27 +--
1 file changed, 21 insertions(+), 6 deletions(-)
diff --git a/src/util/drirc b/src/util/drirc
index 3cf3d8dc69..39ac3c858c 100644
--- a/src/util/drirc
+++ b/src/util/drirc
@@ -166,27 +166,37 @@ TODO: document the other workarounds.
I demand that Marek Olšák may or may not have written...
> Did you verify with GALLIUM_HUD that glthread is enabled and most
> calls are offloaded?
For both games, typical values are:
Offloaded slots around 6.75M
Direct slots around 4.5M
No. of syncs around 2.5k
--
| _ | Darren Salt,