by using ABS modifier. But r600_bytecode_special_constants()
set NEG in addition to ABS. Since NEG modifier have priority over ABS one,
we get -|1.0| as result, instead of |1.0|.
The patch simply prevents the additional switching of NEG when ABS is set.
Signed-off-by: Ivan Kalvachev
---
src
On 10/25/15, Ivan Kalvachev wrote:
> Some constants (like 1.0 and 0.5) could be inlined as immediate inputs
> without using their literal value. The r600_bytecode_special_constants()
> function emulates the negative of these constants by using NEG modifier.
>
> However some shad
-- Forwarded message --
From: Ivan Kalvachev
Date: Wed, 28 Oct 2015 23:46:44 +0200
Subject: [PATCH v3] r600g: Fix special negative immediate constants
when using ABS modifier.
To: Nicolai Hähnle
On 10/26/15, Nicolai Hähnle wrote:
> Hi Ivan,
>
> On 25.10.2015 02
On 10/29/15, Ilia Mirkin wrote:
> On Wed, Oct 28, 2015 at 8:52 PM, Ivan Kalvachev
> wrote:
>> I'm attaching v3 of the patch. Same as v2, but without the extra empty
>> line.
>
> FYI, there's a lot of overhead to reviewing an attached patch (in
> fact, gma
On 5/10/18, Roland Scheidegger wrote:
> Quite a sneaky little bug, can't hurt to make undefined behavior a bit
> more defined :-).
Actually, this behavior is completely defined in Direct3D,
where out-of-bound access is expected to
always return 0.0 .
This is why Witcher1 has the issue in both Gal
On 3/28/18, Emil Velikov wrote:
> From: Emil Velikov
>
> Earlier commit enforced that we'll bail out if the number of terminators
> is different than 2. With that in mind, the assert() will never trigger.
>
> Fixes: 56b867395de ("glsl: fix infinite loop caused by bug in loop
> unrolling pass")
>
On 4/11/18, Emil Velikov wrote:
> On 10 April 2018 at 18:10, Jason Ekstrand wrote:
>> On Tue, Apr 10, 2018 at 10:05 AM, Emil Velikov
>> wrote:
>>>
>>> On 10 April 2018 at 17:53, Ivan Kalvachev wrote:
>>> > On 3/28/18, Emil Velikov wrote:
>>&g
On 4/11/18, Ivan Kalvachev wrote:
> On 4/11/18, Emil Velikov wrote:
>> On 10 April 2018 at 18:10, Jason Ekstrand wrote:
>>> On Tue, Apr 10, 2018 at 10:05 AM, Emil Velikov
>>>
>>> wrote:
>>>>
>>>> On 10 April 2018 at 17:53, I
try).
Best Regards.
Ivan Kalvachev
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By mistake I replied to Brain only,
so I'll try with another mail...
On 10/4/12, Brian Paul wrote:
> On 10/02/2012 05:00 PM, Ivan Kalvachev wrote:
>> Hello,
>>
>> I would like to make a request.
>> Would you kindly change the name of libGL.so.1.2.0 to libGL_m
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