https://bugs.freedesktop.org/show_bug.cgi?id=101334
John changed:
What|Removed |Added
Status|RESOLVED|CLOSED
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--- Comment #50 from Marko ---
Hi everyone,
I've tested DOOM yesterday for maybe half an hour and you can color me
impressed.
The FPS is in the 50's range for High/ultra, no glitches, stuttering or
artifacts/texture corruption. No freezes eithe
https://bugs.freedesktop.org/show_bug.cgi?id=101334
John changed:
What|Removed |Added
Resolution|--- |FIXED
Status|NEW
https://bugs.freedesktop.org/show_bug.cgi?id=101334
--- Comment #48 from Marko ---
It's working!
Today's pull + https://patchwork.freedesktop.org/series/28535/ + kernel
4.13-rc4.
Doom and Dota2 both work with no freezing. I'll test (read-play) some more
later but this finally seems to have fixe
https://bugs.freedesktop.org/show_bug.cgi?id=101334
--- Comment #47 from Marko ---
That's great news then!
I'm compiling as we speak on Suse OBS, but will able to try it out only this
afternoon after I get home from work.
Cheers,
Marko
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--- Comment #46 from John ---
This patch only on master worked!
Congratulations Dave, this is the first time I've passed the whole benchmark!
I'll try a few other applications and wait on Marko's test before closing this,
but so far it looks g
https://bugs.freedesktop.org/show_bug.cgi?id=101334
--- Comment #45 from Dave Airlie ---
https://patchwork.freedesktop.org/series/28535/
is a replacement for the cs flush, might be worth trying on master on its own.
and possibly with the hack patch on top (it might not apply cleanly though).
-
https://bugs.freedesktop.org/show_bug.cgi?id=101334
--- Comment #44 from John ---
I've just tried on amd-staging 4.12, and without the hacky patch, and it still
froze the same (still heavy I/O when it did, but nothing in dmesg this time).
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--- Comment #43 from Marko ---
(In reply to Dave Airlie from comment #39)
> https://patchwork.freedesktop.org/patch/169012/
>
> I also have this patch in my tree.
Tested on fresh 4.13 RC3, today's Mesa git + this patch, still no joy. Freezes
s
https://bugs.freedesktop.org/show_bug.cgi?id=101334
--- Comment #42 from John ---
(In reply to Dave Airlie from comment #40)
> I'm on some random drm-next kernel from a while back based on 4.12, I'm
> still seeing hangs on vulkan cts anyways, but they are fairly random.
Then I guess my kernel s
https://bugs.freedesktop.org/show_bug.cgi?id=101334
--- Comment #41 from Marko ---
> Created attachment 133252 [details]
> another trace
>
> Since I saw Dave's commit about fixing a GPU hang, I thought of trying again
> but it's still no good. :/
>
> I tried with the patch provided in #28 and
https://bugs.freedesktop.org/show_bug.cgi?id=101334
--- Comment #40 from Dave Airlie ---
I'm on some random drm-next kernel from a while back based on 4.12, I'm still
seeing hangs on vulkan cts anyways, but they are fairly random.
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--- Comment #39 from Dave Airlie ---
https://patchwork.freedesktop.org/patch/169012/
I also have this patch in my tree.
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--- Comment #38 from John ---
Actually, could it be a kernel difference?
I'm on the last of amd-staging 4.11, what about you?
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--- Comment #37 from John ---
I've just tried this patch on top of the other 2, but it didn't change much :/
I'll try running with PTS, maybe it's related to some settings that PTS may not
use.
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--- Comment #36 from Dave Airlie ---
Created attachment 133276
--> https://bugs.freedesktop.org/attachment.cgi?id=133276&action=edit
fix MSAA rendering.
I've sent this to the list, it at least fixes bad rendering in talos for me.
I've also j
https://bugs.freedesktop.org/show_bug.cgi?id=101334
--- Comment #35 from John ---
Created attachment 133274
--> https://bugs.freedesktop.org/attachment.cgi?id=133274&action=edit
radv trace after 2nd patch
I've just tested with the hacky patch and the one from #28 and it seemed about
the same.
https://bugs.freedesktop.org/show_bug.cgi?id=101334
--- Comment #34 from Dave Airlie ---
Created attachment 133273
--> https://bugs.freedesktop.org/attachment.cgi?id=133273&action=edit
hacky patch?
does this patch make any difference? (on top of the one from the list).
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--- Comment #33 from John ---
Created attachment 133252
--> https://bugs.freedesktop.org/attachment.cgi?id=133252&action=edit
another trace
Since I saw Dave's commit about fixing a GPU hang, I thought of trying again
but it's still no good. :
https://bugs.freedesktop.org/show_bug.cgi?id=101334
--- Comment #32 from Marko ---
Sorry, couldn't test yesterday due to build bug:
https://bugs.freedesktop.org/show_bug.cgi?id=102014
I'll recompile today and test this evening with any luck.
glhf,
Marko
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--- Comment #31 from John ---
Created attachment 133190
--> https://bugs.freedesktop.org/attachment.cgi?id=133190&action=edit
radv trace
Well I somewhat take it back.
I restarted my computer (which I hadn't done in my previous reply) and rer
https://bugs.freedesktop.org/show_bug.cgi?id=101334
--- Comment #30 from John ---
(In reply to Dave Airlie from comment #28)
> can you try the patch on master?
>
> https://patchwork.freedesktop.org/series/27906/
The bevarior is the same for me as a day ago. Max Max hanged at the exact same
spot
https://bugs.freedesktop.org/show_bug.cgi?id=101334
--- Comment #29 from Marko ---
(In reply to Dave Airlie from comment #28)
> can you try the patch on master?
>
> https://patchwork.freedesktop.org/series/27906/
Thanks Dave, will try!
Marko
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--- Comment #28 from Dave Airlie ---
can you try the patch on master?
https://patchwork.freedesktop.org/series/27906/
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--- Comment #27 from John ---
That does not seem much better in your case :/
Maybe I'll try a few emulators such as Dolphin and RPCS3 to see what happens.
It'd be great if we could get a dev back here :)
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--- Comment #26 from Marko ---
Hi,
For the life of me can't find the commit I was using yesterday since I did a
fresh checkout and deleted the source before testing, but it was something like
early 2017-08-01 commits IIRC.
DOOM and Dota2 stil
https://bugs.freedesktop.org/show_bug.cgi?id=101334
Vedran Miletić changed:
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CC||ved...@miletic.net
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John changed:
What|Removed |Added
Summary|Any vulkan app seems to |AMD SI cards: Some vulkan
|fre
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