https://bugs.freedesktop.org/show_bug.cgi?id=105371
GitLab Migration User changed:
What|Removed |Added
Status|NEW |RESOLVED
Resolution|---
https://bugs.freedesktop.org/show_bug.cgi?id=105371
--- Comment #22 from amonpaike ---
good and bad news...
I've just tested the latest blender build with the latest mesa-devel (February
1 2019) driver..
the standard settings situation remained predominantly the same.
the good news is that if
https://bugs.freedesktop.org/show_bug.cgi?id=105371
--- Comment #21 from amonpaike ---
(In reply to mirh from comment #20)
> A couple of devs are working into reinventing the wheel so that you could
> basically have r600 cards work and be supported almost like they had been
> released in 2018 (we
https://bugs.freedesktop.org/show_bug.cgi?id=105371
--- Comment #20 from mirh ---
A couple of devs are working into reinventing the wheel so that you could
basically have r600 cards work and be supported almost like they had been
released in 2018 (well, sans vulkan)
And you have been already pro
https://bugs.freedesktop.org/show_bug.cgi?id=105371
--- Comment #19 from amonpaike ---
is not there anyone who can give a view to what happens in what I reported in
the previous comment?
are these GPUs really old enough to be abandoned?
on windows blender on these gpu runs that is a beauty ...
i
https://bugs.freedesktop.org/show_bug.cgi?id=105371
amonpaike changed:
What|Removed |Added
OS|All |Linux (All)
Severity|normal
https://bugs.freedesktop.org/show_bug.cgi?id=105371
--- Comment #17 from Emil Velikov ---
Gert, you've tagged this issue in the following commit. Is the problem fully
resolved or there's more work needed?
commit d8c2119f9b0b257a23ceb398f6d0d78da916417e
Author: Gert Wollny
Date: Tue Jun 5 22:2
https://bugs.freedesktop.org/show_bug.cgi?id=105371
--- Comment #16 from mirh ---
(In reply to mirh from comment #5)
> (In reply to mirh from comment #1)
> > Can confirm it fixes shader 2 and 5 of GraphicsFuzz demo
> > http://www.graphicsfuzz.com/benchmark/android-v1.html
> >
> > Should I wait
https://bugs.freedesktop.org/show_bug.cgi?id=105371
--- Comment #15 from amonpaike ---
(In reply to Gert Wollny from comment #14)
> If by ESM error you refer to the overgright light blue artifact in the SPACE
> RACESHIP scene, then is is a driver problem. If you run
>
> R600_DEBUG=nosb blen
https://bugs.freedesktop.org/show_bug.cgi?id=105371
--- Comment #14 from Gert Wollny ---
If by ESM error you refer to the overgright light blue artifact in the SPACE
RACESHIP scene, then is is a driver problem. If you run
R600_DEBUG=nosb blender
it should go away. Unfortunately, things mi
https://bugs.freedesktop.org/show_bug.cgi?id=105371
--- Comment #13 from amonpaike ---
today the repository padoka ppa has updated the drivers so I could test blender
2.8 ... all the problems are now solved! (Except the shadow ESMs that probably
depend on blender, I will present to the blender de
https://bugs.freedesktop.org/show_bug.cgi?id=105371
--- Comment #12 from amonpaike ---
> run "apitrace trace blender"), get to the point where things go wrong in
> blender, and after it has made visible you can just close blender and then
> try to attach the resulting blender.trace file to the b
https://bugs.freedesktop.org/show_bug.cgi?id=105371
--- Comment #11 from MWATTT ---
Hello,
Many thanks for this series. It fix a lot of bugs. Animated leaders in Civ5 and
Civ6 now works fine. It also solves a lot of Minecraft shaderpack's issues.
Dolphin-emu's ubershader still however cause prob
https://bugs.freedesktop.org/show_bug.cgi?id=105371
--- Comment #10 from Gert Wollny ---
I had a look at VSM versus ESM, and I see a difference that would indicate an
error in the ESM shader (be it in blender or the drivers), but there is no
specific output (like given in this bug) that would ind
https://bugs.freedesktop.org/show_bug.cgi?id=105371
--- Comment #9 from Gert Wollny ---
@amonpaike thanks for pointing out the problems with blender, yes did a bit of
playing around with it, so I hope I'll be able to get some insight of what
might go wrong. However, there are some limits on how t
https://bugs.freedesktop.org/show_bug.cgi?id=105371
--- Comment #8 from amonpaike ---
I also forgot the ESM shadow (exponential shadow mapping) do not work,
while the VSM (variance shadow mapping) work
I hope you have a little knowledge of blender, they are settable in the render
panel (came
https://bugs.freedesktop.org/show_bug.cgi?id=105371
--- Comment #7 from amonpaike ---
(In reply to Gert Wollny from comment #6)
> I've pushed the series, so this might be fixed (although I've seen new
> piglits that fail with the same error also with this array split patch
> series applied.
hi,
https://bugs.freedesktop.org/show_bug.cgi?id=105371
--- Comment #6 from Gert Wollny ---
I've pushed the series, so this might be fixed (although I've seen new piglits
that fail with the same error also with this array split patch series applied.
--
You are receiving this mail because:
You are t
https://bugs.freedesktop.org/show_bug.cgi?id=105371
--- Comment #5 from mirh ---
(In reply to mirh from comment #1)
> Can confirm it fixes shader 2 and 5 of GraphicsFuzz demo
> http://www.graphicsfuzz.com/benchmark/android-v1.html
>
> Should I wait for this (or, I dunno, some day sw fp64) to la
https://bugs.freedesktop.org/show_bug.cgi?id=105371
--- Comment #4 from Gert Wollny ---
The patch is not yet committed, I'll try a bit harder for the 18.3 release
cycle.
Actually, with the current mesa version you should have the spilling code in
place, and if you see this error then the shader
https://bugs.freedesktop.org/show_bug.cgi?id=105371
--- Comment #3 from mirh ---
This is the newest one
https://patchwork.freedesktop.org/series/44315/
curl 'https://patchwork.freedesktop.org/project/mesa/pwclientrc/' | sed
'7,8s/^#//g' > ~/.pwclientrc && pwclient list -w "Gert Wollny" -s New v4
https://bugs.freedesktop.org/show_bug.cgi?id=105371
--- Comment #2 from Guenther Sohler ---
Hi Gert Wollny,
I see exactly same bug in a software called "curv" .
So I tried to use exact those 2 patches you provided here.
I did
* git clone MESA repository
* git fetch --all
* git am TGSI-split-me
https://bugs.freedesktop.org/show_bug.cgi?id=105371
--- Comment #1 from mirh ---
Can confirm it fixes shader 2 and 5 of GraphicsFuzz demo
http://www.graphicsfuzz.com/benchmark/android-v1.html
Should I wait for this (or, I dunno, some day sw fp64) to land before reporting
of the others "gcm_sche
https://bugs.freedesktop.org/show_bug.cgi?id=105371
mirh changed:
What|Removed |Added
CC||m...@protonmail.ch
--
You are receiving this ma
https://bugs.freedesktop.org/show_bug.cgi?id=105371
Bug ID: 105371
Summary: r600_shader_from_tgsi - GPR limit exceeded - shader
requires 360 registers
Product: Mesa
Version: git
Hardware: Other
URL: https://w
25 matches
Mail list logo