[Mesa-dev] [Bug 105932] OpenGL scene corrupt using VMware driver

2018-04-06 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=105932

Logan McNaughton  changed:

   What|Removed |Added

 Status|NEW |RESOLVED
 Resolution|--- |NOTABUG

--- Comment #1 from Logan McNaughton  ---
I figured out the issue, our application is reading/writing texels in shaders
without setting proper barriers in place. It is a bug in the application, not
the driver

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[Mesa-dev] [Bug 105932] OpenGL scene corrupt using VMware driver

2018-04-06 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=105932

Bug ID: 105932
   Summary: OpenGL scene corrupt using VMware driver
   Product: Mesa
   Version: 17.2
  Hardware: Other
OS: All
Status: NEW
  Severity: normal
  Priority: medium
 Component: Drivers/X11
  Assignee: mesa-dev@lists.freedesktop.org
  Reporter: lo...@bacoosta.com
QA Contact: mesa-dev@lists.freedesktop.org

Created attachment 138661
  --> https://bugs.freedesktop.org/attachment.cgi?id=138661=edit
apitrace of scene

I have attached an apitrace of the scene in question.

The apitrace plays back normally in Windows, and using the llvmpipe driver in
Mesa. However, in VMware, the scene is "garbled", everything looks wrong.

I actually took the apitrace capture using the VMware driver, where it looked
wrong, and when I play it back anywhere else, it looks normal.

I should point out, we've had one other user report this issue on a different
GPU, and it happens on Android as well, but no other desktop drivers.

https://github.com/gonetz/GLideN64/issues/1702

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