[Mesa-dev] [Bug 37476] [wine] Devil May Cry 4: TXD tgsi opcode unsupported / translation from TGSI failed / missing vertex shader

2011-06-16 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=37476

--- Comment #7 from Sven Arvidsson s...@whiz.se 2011-06-16 10:24:11 PDT ---
FWIW the shader issues was resolved with an upgrade to the latest version of
Wine.

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[Mesa-dev] [Bug 37476] [wine] Devil May Cry 4: TXD tgsi opcode unsupported / translation from TGSI failed / missing vertex shader

2011-06-15 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=37476

--- Comment #4 from Dave Airlie airl...@freedesktop.org 2011-06-14 23:58:39 
PDT ---
Hi Mike,

you might have noticed I pushed something that worked, then found this patch,
which I preferred to mine, so I fixed up the code with your authorship on a few
patches derived from this.

Please test and let me know if it works for you, as I have a few differences
from your code.

Dave.

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[Mesa-dev] [Bug 37476] [wine] Devil May Cry 4: TXD tgsi opcode unsupported / translation from TGSI failed / missing vertex shader

2011-06-07 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=37476

--- Comment #3 from Sven Arvidsson s...@whiz.se 2011-06-07 12:50:02 PDT ---
Thanks for working on this. I can't comment on the patch, but the errors from
the game are indeed gone now.

It's still not rendering correctly, but it might just as well be some other bug
or a regression in Wine.

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[Mesa-dev] [Bug 37476] [wine] Devil May Cry 4: TXD tgsi opcode unsupported / translation from TGSI failed / missing vertex shader

2011-06-05 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=37476

Mike Kaplinskiy mike.kaplins...@gmail.com changed:

   What|Removed |Added

   Platform|Other   |x86 (IA32)
 AssignedTo|dri-devel@lists.freedesktop |mesa-dev@lists.freedesktop.
   |.org|org
 CC||mike.kaplins...@gmail.com

--- Comment #1 from Mike Kaplinskiy mike.kaplins...@gmail.com 2011-06-05 
22:32:34 PDT ---
[changing assignee as this is clearly a mesa bug]

piglit arb_shader_texture_lod-texgrad shows the problem (using
texture2DGradARB). 
Currently running it may also get you a fortify crash due to TXD having 4
inputs (the max in the context structure is 3).

I'm attaching a patch that has an implementation. Unfortunately I can't seem to
get it to work entirely correctly. The piglit test looks almost correct but has
several artifacts in random places. If someone could point me in the right
direction (as I'm completely clueless), I would be happy to finish it. In case
it matters, piglit does not show any new failures from this patch.

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[Mesa-dev] [Bug 37476] [wine] Devil May Cry 4: TXD tgsi opcode unsupported / translation from TGSI failed / missing vertex shader

2011-06-05 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=37476

--- Comment #2 from Mike Kaplinskiy mike.kaplins...@gmail.com 2011-06-05 
22:33:42 PDT ---
Created an attachment (id=47580)
 View: https://bugs.freedesktop.org/attachment.cgi?id=47580
 Review: https://bugs.freedesktop.org/review?bug=37476attachment=47580

Incomplete patch

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