https://bugs.freedesktop.org/show_bug.cgi?id=97524
Timothy Arceri changed:
What|Removed |Added
Resolution|--- |FIXED
Status|NEW
https://bugs.freedesktop.org/show_bug.cgi?id=97524
--- Comment #18 from Timothy Arceri ---
Fix tested and sent to list:
https://patchwork.freedesktop.org/patch/150080/
New piglit test:
https://patchwork.freedesktop.org/patch/150079/
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https://bugs.freedesktop.org/show_bug.cgi?id=97524
--- Comment #17 from Timothy Arceri ---
Created attachment 128306
--> https://bugs.freedesktop.org/attachment.cgi?id=128306&action=edit
Validate sampler types across the whole program
It's untested but this patch should do the trick.
Note it
https://bugs.freedesktop.org/show_bug.cgi?id=97524
--- Comment #16 from Marek Olšák ---
Workaround for radeonsi:
CI-VI:
If the resource type and instruction mismatch (e.g. a buffer constant with an
image instruction, or an image resource with a buffer instruction), the
instruction will be ignore
https://bugs.freedesktop.org/show_bug.cgi?id=97524
--- Comment #15 from Timothy Arceri ---
(In reply to Nicolai Hähnle from comment #10)
> I can reproduce this now. It really seems like this should be fixed in Mesa
> main, though: there is already code that checks for this condition when it
> aff
https://bugs.freedesktop.org/show_bug.cgi?id=97524
--- Comment #14 from Matias N. Goldberg ---
Dang it! You're right.
I forgot GL allows (requires?) changing sampler values after the shader is
compiled.
As for glValidateProgram, our actual software (not this sample) would often
warn about sampl
https://bugs.freedesktop.org/show_bug.cgi?id=97524
--- Comment #13 from Roland Scheidegger ---
(In reply to Matias N. Goldberg from comment #12)
> I believe the error should happen in either glLinkProgram or glUseProgram,
> and then every time glDraw* is called.
This is impossible, since the valu
https://bugs.freedesktop.org/show_bug.cgi?id=97524
--- Comment #12 from Matias N. Goldberg ---
I believe the error should happen in either glLinkProgram or glUseProgram, and
then every time glDraw* is called.
If I recall correctly AMD's Windows driver raised the error every time
glDrawArrays was
https://bugs.freedesktop.org/show_bug.cgi?id=97524
--- Comment #11 from Tapani Pälli ---
> All other GPU drivers I tested with handle this gracefully by raising a
> GL_INVALID_OPERATION error and continuing rendering the rest normally.
For which command in the sample program should GL_INVALID_OP
https://bugs.freedesktop.org/show_bug.cgi?id=97524
Nicolai Hähnle changed:
What|Removed |Added
Summary|Invalid sampler settings|Samplers referring to the
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