Re: [Mesa-dev] [PATCH] draw: get rid of special logic to not emit null tris

2018-05-18 Thread Roland Scheidegger
Thanks for testing, but radeonsi never uses draw - for radeon gallium drivers, only r300 does, and then only for the IGPs without vertex shaders. Roland Am 18.05.2018 um 05:48 schrieb Dieter Nützel: > Tested-by: Dieter Nützel > > on RX580 > > with UH, UV, glmark2,

Re: [Mesa-dev] [PATCH] draw: get rid of special logic to not emit null tris

2018-05-17 Thread Dieter Nützel
Tested-by: Dieter Nützel on RX580 with UH, UV, glmark2, Blender 2.79, FreeCAD 0.17, Gimp 2.10, digikam 5.9.0, Krita 4.0.3 and some Mesa-demos Dieter Am 17.05.2018 18:30, schrieb srol...@vmware.com: From: Roland Scheidegger I've confirmed after

Re: [Mesa-dev] [PATCH] draw: get rid of special logic to not emit null tris

2018-05-17 Thread Brian Paul
On 05/17/2018 10:30 AM, srol...@vmware.com wrote: From: Roland Scheidegger I've confirmed after 77554d220d6d74b4d913dc37ea3a874e9dc550e4 we no longer need this to pass some tests from another api (as we no longer generate the bogus extra null tris in the first place). ---

[Mesa-dev] [PATCH] draw: get rid of special logic to not emit null tris

2018-05-17 Thread sroland
From: Roland Scheidegger I've confirmed after 77554d220d6d74b4d913dc37ea3a874e9dc550e4 we no longer need this to pass some tests from another api (as we no longer generate the bogus extra null tris in the first place). --- src/gallium/auxiliary/draw/draw_pipe_clip.c | 38