Re: [Mesa-dev] [PATCH] mesa: add const flags to skip MaxVarying and MaxUniform linker checks (v2)

2011-12-12 Thread Ian Romanick

On 12/11/2011 11:07 PM, Marek Olšák wrote:

This is only temporary until a better solution is available.

v2: print warnings and add gallium CAPs


Reviewed-by: Ian Romanick ian.d.roman...@intel.com


---
  src/gallium/drivers/r300/r300_screen.c |2 +
  src/gallium/include/pipe/p_defines.h   |4 ++-
  src/glsl/linker.cpp|   43 ---
  src/mesa/main/mtypes.h |9 ++
  src/mesa/state_tracker/st_extensions.c |6 
  5 files changed, 53 insertions(+), 11 deletions(-)

diff --git a/src/gallium/drivers/r300/r300_screen.c 
b/src/gallium/drivers/r300/r300_screen.c
index e734ff2..0bae065 100644
--- a/src/gallium/drivers/r300/r300_screen.c
+++ b/src/gallium/drivers/r300/r300_screen.c
@@ -100,6 +100,8 @@ static int r300_get_param(struct pipe_screen* pscreen, enum 
pipe_cap param)
  case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
  case PIPE_CAP_CONDITIONAL_RENDER:
  case PIPE_CAP_TEXTURE_BARRIER:
+case PIPE_CAP_TGSI_CAN_COMPACT_VARYINGS:
+case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
  return 1;

  /* r300 cannot do swizzling of compressed textures. Supported 
otherwise. */
diff --git a/src/gallium/include/pipe/p_defines.h 
b/src/gallium/include/pipe/p_defines.h
index f00077c..30f1d7f 100644
--- a/src/gallium/include/pipe/p_defines.h
+++ b/src/gallium/include/pipe/p_defines.h
@@ -465,7 +465,9 @@ enum pipe_cap {
 PIPE_CAP_MIN_TEXEL_OFFSET = 50,
 PIPE_CAP_MAX_TEXEL_OFFSET = 51,
 PIPE_CAP_CONDITIONAL_RENDER = 52,
-   PIPE_CAP_TEXTURE_BARRIER = 53
+   PIPE_CAP_TEXTURE_BARRIER = 53,
+   PIPE_CAP_TGSI_CAN_COMPACT_VARYINGS = 54, /* temporary */
+   PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS = 55 /* temporary */
  };

  /**
diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp
index 3527088..b8a7126 100644
--- a/src/glsl/linker.cpp
+++ b/src/glsl/linker.cpp
@@ -1815,18 +1815,34 @@ assign_varying_locations(struct gl_context *ctx,

 if (ctx-API == API_OPENGLES2 || prog-Version == 100) {
if (varying_vectors  ctx-Const.MaxVarying) {
-linker_error(prog, shader uses too many varying vectors 
- (%u  %u)\n,
- varying_vectors, ctx-Const.MaxVarying);
-return false;
+ if (ctx-Const.GLSLSkipStrictMaxVaryingLimitCheck) {
+linker_warning(prog, shader uses too many varying vectors 
+   (%u  %u), but the driver will try to optimize 
+   them out; this is non-portable out-of-spec 
+   behavior\n,
+   varying_vectors, ctx-Const.MaxVarying);
+ } else {
+linker_error(prog, shader uses too many varying vectors 
+ (%u  %u)\n,
+ varying_vectors, ctx-Const.MaxVarying);
+return false;
+ }
}
 } else {
const unsigned float_components = varying_vectors * 4;
if (float_components  ctx-Const.MaxVarying * 4) {
-linker_error(prog, shader uses too many varying components 
- (%u  %u)\n,
- float_components, ctx-Const.MaxVarying * 4);
-return false;
+ if (ctx-Const.GLSLSkipStrictMaxVaryingLimitCheck) {
+linker_warning(prog, shader uses too many varying components 
+   (%u  %u), but the driver will try to optimize 
+   them out; this is non-portable out-of-spec 
+   behavior\n,
+   float_components, ctx-Const.MaxVarying * 4);
+ } else {
+linker_error(prog, shader uses too many varying components 
+ (%u  %u)\n,
+ float_components, ctx-Const.MaxVarying * 4);
+return false;
+ }
}
 }

@@ -1960,8 +1976,15 @@ check_resources(struct gl_context *ctx, struct 
gl_shader_program *prog)
}

if (sh-num_uniform_components  max_uniform_components[i]) {
- linker_error(prog, Too many %s shader uniform components,
- shader_names[i]);
+ if (ctx-Const.GLSLSkipStrictMaxUniformLimitCheck) {
+linker_warning(prog, Too many %s shader uniform components, 
+   but the driver will try to optimize them out; 
+   this is non-portable out-of-spec behavior\n,
+   shader_names[i]);
+ } else {
+linker_error(prog, Too many %s shader uniform components,
+ shader_names[i]);
+ }
}
 }

diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index fc494f7..2073c8f 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -2829,6 +2829,15 @@ struct gl_constants
  * Texture borders are deprecated in GL 3.0.
  **/
 GLboolean StripTextureBorder;
+
+   /**
+* For drivers 

Re: [Mesa-dev] [PATCH] mesa: add const flags to skip MaxVarying and MaxUniform linker checks (v2)

2011-12-12 Thread Kenneth Graunke
On 12/11/2011 11:07 PM, Marek Olšák wrote:
 This is only temporary until a better solution is available.
 
 v2: print warnings and add gallium CAPs

Thanks, Marek---this looks good to me.

Reviewed-by: Kenneth Graunke kenn...@whitecape.org

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[Mesa-dev] [PATCH] mesa: add const flags to skip MaxVarying and MaxUniform linker checks (v2)

2011-12-11 Thread Marek Olšák
This is only temporary until a better solution is available.

v2: print warnings and add gallium CAPs
---
 src/gallium/drivers/r300/r300_screen.c |2 +
 src/gallium/include/pipe/p_defines.h   |4 ++-
 src/glsl/linker.cpp|   43 ---
 src/mesa/main/mtypes.h |9 ++
 src/mesa/state_tracker/st_extensions.c |6 
 5 files changed, 53 insertions(+), 11 deletions(-)

diff --git a/src/gallium/drivers/r300/r300_screen.c 
b/src/gallium/drivers/r300/r300_screen.c
index e734ff2..0bae065 100644
--- a/src/gallium/drivers/r300/r300_screen.c
+++ b/src/gallium/drivers/r300/r300_screen.c
@@ -100,6 +100,8 @@ static int r300_get_param(struct pipe_screen* pscreen, enum 
pipe_cap param)
 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
 case PIPE_CAP_CONDITIONAL_RENDER:
 case PIPE_CAP_TEXTURE_BARRIER:
+case PIPE_CAP_TGSI_CAN_COMPACT_VARYINGS:
+case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
 return 1;
 
 /* r300 cannot do swizzling of compressed textures. Supported 
otherwise. */
diff --git a/src/gallium/include/pipe/p_defines.h 
b/src/gallium/include/pipe/p_defines.h
index f00077c..30f1d7f 100644
--- a/src/gallium/include/pipe/p_defines.h
+++ b/src/gallium/include/pipe/p_defines.h
@@ -465,7 +465,9 @@ enum pipe_cap {
PIPE_CAP_MIN_TEXEL_OFFSET = 50,
PIPE_CAP_MAX_TEXEL_OFFSET = 51,
PIPE_CAP_CONDITIONAL_RENDER = 52,
-   PIPE_CAP_TEXTURE_BARRIER = 53
+   PIPE_CAP_TEXTURE_BARRIER = 53,
+   PIPE_CAP_TGSI_CAN_COMPACT_VARYINGS = 54, /* temporary */
+   PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS = 55 /* temporary */
 };
 
 /**
diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp
index 3527088..b8a7126 100644
--- a/src/glsl/linker.cpp
+++ b/src/glsl/linker.cpp
@@ -1815,18 +1815,34 @@ assign_varying_locations(struct gl_context *ctx,
 
if (ctx-API == API_OPENGLES2 || prog-Version == 100) {
   if (varying_vectors  ctx-Const.MaxVarying) {
-linker_error(prog, shader uses too many varying vectors 
- (%u  %u)\n,
- varying_vectors, ctx-Const.MaxVarying);
-return false;
+ if (ctx-Const.GLSLSkipStrictMaxVaryingLimitCheck) {
+linker_warning(prog, shader uses too many varying vectors 
+   (%u  %u), but the driver will try to optimize 
+   them out; this is non-portable out-of-spec 
+   behavior\n,
+   varying_vectors, ctx-Const.MaxVarying);
+ } else {
+linker_error(prog, shader uses too many varying vectors 
+ (%u  %u)\n,
+ varying_vectors, ctx-Const.MaxVarying);
+return false;
+ }
   }
} else {
   const unsigned float_components = varying_vectors * 4;
   if (float_components  ctx-Const.MaxVarying * 4) {
-linker_error(prog, shader uses too many varying components 
- (%u  %u)\n,
- float_components, ctx-Const.MaxVarying * 4);
-return false;
+ if (ctx-Const.GLSLSkipStrictMaxVaryingLimitCheck) {
+linker_warning(prog, shader uses too many varying components 
+   (%u  %u), but the driver will try to optimize 
+   them out; this is non-portable out-of-spec 
+   behavior\n,
+   float_components, ctx-Const.MaxVarying * 4);
+ } else {
+linker_error(prog, shader uses too many varying components 
+ (%u  %u)\n,
+ float_components, ctx-Const.MaxVarying * 4);
+return false;
+ }
   }
}
 
@@ -1960,8 +1976,15 @@ check_resources(struct gl_context *ctx, struct 
gl_shader_program *prog)
   }
 
   if (sh-num_uniform_components  max_uniform_components[i]) {
- linker_error(prog, Too many %s shader uniform components,
- shader_names[i]);
+ if (ctx-Const.GLSLSkipStrictMaxUniformLimitCheck) {
+linker_warning(prog, Too many %s shader uniform components, 
+   but the driver will try to optimize them out; 
+   this is non-portable out-of-spec behavior\n,
+   shader_names[i]);
+ } else {
+linker_error(prog, Too many %s shader uniform components,
+ shader_names[i]);
+ }
   }
}
 
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index fc494f7..2073c8f 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -2829,6 +2829,15 @@ struct gl_constants
 * Texture borders are deprecated in GL 3.0.
 **/
GLboolean StripTextureBorder;
+
+   /**
+* For drivers which can do a better job at eliminating unused varyings
+* and uniforms than the GLSL compiler.
+*
+* XXX Remove