On 12.10.2016 15:54, Marek Olšák wrote:
From: Marek Olšák
so that decompress blits aren't needed and depth texturing needs less
memory bandwidth.
Z16 and Z24 are promoted to Z32_FLOAT by the driver, because TC-compatible
HTILE only supports Z32_FLOAT. This doubles memory
Hi Marek
This and the patch before are
Tested-by: Edmondo Tommasina
Tested with:
* The Witcher 2
* Two Worlds
* The Talos Principle
No regressions. Performance seems similar. I'm quite CPU limited
(Phenom II X3 720) so I don't expect a measurable performance
From: Marek Olšák
so that decompress blits aren't needed and depth texturing needs less
memory bandwidth.
Z16 and Z24 are promoted to Z32_FLOAT by the driver, because TC-compatible
HTILE only supports Z32_FLOAT. This doubles memory footprint for Z16.
The format promotion is