Re: [Mesa-dev] [PATCH 0/9] radeonsi: ARB_query_buffer_object implementation

2016-09-17 Thread Nicolai Hähnle
On 16.09.2016 19:11, Ian Romanick wrote: On 09/16/2016 06:57 AM, Nicolai Hähnle wrote: Hi all, as the title says. The implementation uses a compute shader to summarize data from the query buffers. As long as only one query buffer is in flight (the normal case), that compute shader is launched

Re: [Mesa-dev] [PATCH 0/9] radeonsi: ARB_query_buffer_object implementation

2016-09-16 Thread Ian Romanick
On 09/16/2016 06:57 AM, Nicolai Hähnle wrote: > Hi all, > > as the title says. The implementation uses a compute shader to summarize > data from the query buffers. As long as only one query buffer is in flight > (the normal case), that compute shader is launched exactly once, on a > single

[Mesa-dev] [PATCH 0/9] radeonsi: ARB_query_buffer_object implementation

2016-09-16 Thread Nicolai Hähnle
Hi all, as the title says. The implementation uses a compute shader to summarize data from the query buffers. As long as only one query buffer is in flight (the normal case), that compute shader is launched exactly once, on a single thread. If multiple buffers were required, then one compute grid