2017-07-24 10:28 GMT+02:00 Wladimir J. van der Laan :
> This patch adds support for large shaders on GC3000. For example the "terrain"
> glmark benchmark with a large fragment shader will work after this.
>
> If the GPU supports ICACHE, shaders larger than the available state
This patch adds support for large shaders on GC3000. For example the "terrain"
glmark benchmark with a large fragment shader will work after this.
If the GPU supports ICACHE, shaders larger than the available state area will
be uploaded to a bo of their own and instructed to be loaded from memory