Re: [Mesa-dev] [PATCH 6/6] anv: do not open random render node(s)

2016-12-02 Thread Jason Ekstrand
I haven't reviewed in any sort of detail, but I'm fine with this change FWIW. I glanced at the drm entrypoints you're calling, and that's not code we want to duplicate in anv. On Fri, Dec 2, 2016 at 10:31 AM, Emil Velikov wrote: > On 2 December 2016 at 17:33, Eric

Re: [Mesa-dev] [PATCH 6/6] anv: do not open random render node(s)

2016-12-02 Thread Emil Velikov
On 2 December 2016 at 17:33, Eric Engestrom wrote: > On Friday, 2016-12-02 16:31:49 +, Emil Velikov wrote: >> From: Emil Velikov >> >> drmGetDevices2() provides us with enough flexibility to build heuristics >> upon. Opening a random

Re: [Mesa-dev] [PATCH 6/6] anv: do not open random render node(s)

2016-12-02 Thread Eric Engestrom
On Friday, 2016-12-02 16:31:49 +, Emil Velikov wrote: > From: Emil Velikov > > drmGetDevices2() provides us with enough flexibility to build heuristics > upon. Opening a random node on the other hand will wake up the device, > regardless if it's the one we're

[Mesa-dev] [PATCH 6/6] anv: do not open random render node(s)

2016-12-02 Thread Emil Velikov
From: Emil Velikov drmGetDevices2() provides us with enough flexibility to build heuristics upon. Opening a random node on the other hand will wake up the device, regardless if it's the one we're intereseted or not. Cc: Jason Ekstrand