Re: [Mesa-dev] [PATCH shader-db 2/2] si-report.py: print more regressed and bad shaders

2016-10-18 Thread Nicolai Hähnle

Both are:

Reviewed-by: Nicolai Hähnle 

On 17.10.2016 22:03, Marek Olšák wrote:

From: Marek Olšák 

---
 si-report.py | 7 ---
 1 file changed, 4 insertions(+), 3 deletions(-)

diff --git a/si-report.py b/si-report.py
index 144a229..620b3bd 100755
--- a/si-report.py
+++ b/si-report.py
@@ -535,20 +535,21 @@ def get_shader_name(list, orig):
 assert False
 return "(error)"


 def print_yellow(str):
 print set_yellow + str + set_normal

 def print_tables(before_all_results, after_all_results):
 re_app = re.compile(r"^.*/([^/]+)/[^/]+$")

+num_listed = 20
 apps = defaultdict(grouped_stats)
 shaders = defaultdict(grouped_stats)
 total = grouped_stats()
 total_affected = grouped_stats()

 all_files = set(itertools.chain(before_all_results.keys(),
 after_all_results.keys()))

 for file in all_files:
 # get the application name (inner-most directory)
@@ -587,41 +588,41 @@ def print_tables(before_all_results, after_all_results):

 # worst VGPR spills
 num = 0
 sort_key = lambda v: -v[1].after.scratch_vgprs
 for name, stats in sorted(shaders.items(), key = sort_key):
 if num == 0:
 print_yellow(" WORST VGPR SPILLS (not deltas)" + (" " * 40) +
  "VGPRs SpillVGPR ScratchVGPR")
 stats.print_one_shader_vgpr_spill(name)
 num += 1
-if num == 10:
+if num == num_listed:
 break
 if num > 0:
 print

 # VGPR spilling apps
 print_yellow(" VGPR SPILLING APPS   Shaders SpillVGPR ScratchVGPR")
 for name, stats in sorted(apps.items()):
 stats.print_vgpr_spilling_app(name)
 print

 # worst SGPR spills
 num = 0
 sort_key = lambda v: -v[1].after.spilled_sgprs
 for name, stats in sorted(shaders.items(), key = sort_key):
 if num == 0:
 print_yellow(" WORST SGPR SPILLS (not deltas)" + (" " * 40) +
  "SGPRs SpillSGPR")
 stats.print_one_shader_sgpr_spill(name)
 num += 1
-if num == 10:
+if num == num_listed:
 break
 if num > 0:
 print

 # SGPR spilling apps
 print_yellow(" SGPR SPILLING APPS   Shaders SpillSGPR AvgPerSh")
 for name, stats in sorted(apps.items()):
 stats.print_sgpr_spilling_app(name)
 print

@@ -643,21 +644,21 @@ def print_tables(before_all_results, after_all_results):
 continue
 else:
 if stats.diff.__dict__[field] <= 0:
 continue

 if num == 0:
 print_yellow(" WORST REGRESSIONS - 
{:49}".format(metrics[i][1]) +
  "Before After Delta Percentage")
 stats.print_regression(name, field)
 num += 1
-if num == 10:
+if num == num_listed:
 break
 if num > 0:
 print

 # percentages
 legend = "Shaders SGPRs VGPRs SpillSGPR SpillVGPR   Scratch  CodeSize  
MaxWaves Waits"
 print_yellow(" PERCENTAGE DELTAS" + legend)
 for name, stats in sorted(apps.items()):
 stats.print_percentages(name)
 print " " + ("-" * (21 + len(legend)))


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[Mesa-dev] [PATCH shader-db 2/2] si-report.py: print more regressed and bad shaders

2016-10-17 Thread Marek Olšák
From: Marek Olšák 

---
 si-report.py | 7 ---
 1 file changed, 4 insertions(+), 3 deletions(-)

diff --git a/si-report.py b/si-report.py
index 144a229..620b3bd 100755
--- a/si-report.py
+++ b/si-report.py
@@ -535,20 +535,21 @@ def get_shader_name(list, orig):
 assert False
 return "(error)"
 
 
 def print_yellow(str):
 print set_yellow + str + set_normal
 
 def print_tables(before_all_results, after_all_results):
 re_app = re.compile(r"^.*/([^/]+)/[^/]+$")
 
+num_listed = 20
 apps = defaultdict(grouped_stats)
 shaders = defaultdict(grouped_stats)
 total = grouped_stats()
 total_affected = grouped_stats()
 
 all_files = set(itertools.chain(before_all_results.keys(),
 after_all_results.keys()))
 
 for file in all_files:
 # get the application name (inner-most directory)
@@ -587,41 +588,41 @@ def print_tables(before_all_results, after_all_results):
 
 # worst VGPR spills
 num = 0
 sort_key = lambda v: -v[1].after.scratch_vgprs
 for name, stats in sorted(shaders.items(), key = sort_key):
 if num == 0:
 print_yellow(" WORST VGPR SPILLS (not deltas)" + (" " * 40) +
  "VGPRs SpillVGPR ScratchVGPR")
 stats.print_one_shader_vgpr_spill(name)
 num += 1
-if num == 10:
+if num == num_listed:
 break
 if num > 0:
 print
 
 # VGPR spilling apps
 print_yellow(" VGPR SPILLING APPS   Shaders SpillVGPR ScratchVGPR")
 for name, stats in sorted(apps.items()):
 stats.print_vgpr_spilling_app(name)
 print
 
 # worst SGPR spills
 num = 0
 sort_key = lambda v: -v[1].after.spilled_sgprs
 for name, stats in sorted(shaders.items(), key = sort_key):
 if num == 0:
 print_yellow(" WORST SGPR SPILLS (not deltas)" + (" " * 40) +
  "SGPRs SpillSGPR")
 stats.print_one_shader_sgpr_spill(name)
 num += 1
-if num == 10:
+if num == num_listed:
 break
 if num > 0:
 print
 
 # SGPR spilling apps
 print_yellow(" SGPR SPILLING APPS   Shaders SpillSGPR AvgPerSh")
 for name, stats in sorted(apps.items()):
 stats.print_sgpr_spilling_app(name)
 print
 
@@ -643,21 +644,21 @@ def print_tables(before_all_results, after_all_results):
 continue
 else:
 if stats.diff.__dict__[field] <= 0:
 continue
 
 if num == 0:
 print_yellow(" WORST REGRESSIONS - 
{:49}".format(metrics[i][1]) +
  "Before After Delta Percentage")
 stats.print_regression(name, field)
 num += 1
-if num == 10:
+if num == num_listed:
 break
 if num > 0:
 print
 
 # percentages
 legend = "Shaders SGPRs VGPRs SpillSGPR SpillVGPR   Scratch  
CodeSize  MaxWaves Waits"
 print_yellow(" PERCENTAGE DELTAS" + legend)
 for name, stats in sorted(apps.items()):
 stats.print_percentages(name)
 print " " + ("-" * (21 + len(legend)))
-- 
2.7.4

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