I've got a meta-comment and then a couple more inline comments below before
I sign-off for the week-end.
Most of my comments on this patch have focussed towards two goals:
1) As close to perfect paridy between read_program_data and
write_program_data as we can manage. They should be almost
On Fri, Oct 20, 2017 at 4:05 PM, Jason Ekstrand
wrote:
> On Wed, Oct 18, 2017 at 10:32 PM, Jordan Justen > wrote:
>
>> From: Timothy Arceri
>>
>> This uses the recently-added disk_cache.c to write out the final
>>
On Wed, Oct 18, 2017 at 10:32 PM, Jordan Justen
wrote:
> From: Timothy Arceri
>
> This uses the recently-added disk_cache.c to write out the final
> linked binary for vertex and fragment shader programs.
>
> This is based off the initial
From: Timothy Arceri
This uses the recently-added disk_cache.c to write out the final
linked binary for vertex and fragment shader programs.
This is based off the initial implementation done by Carl Worth.
v2:
* Squash 'i965: add image param shader cache support'