On Mon, Nov 12, 2018 at 8:57 PM Timothy Arceri
wrote:
> For example the following type of thing is seen in TCS from
> a number of Vulkan and DXVK games:
>
> vec1 32 ssa_557 = deref_var (shader_out float)
> vec1 32 ssa_558 = intrinsic load_deref (ssa_557) ()
> vec1 32 ssa_559 = deref_var @42 (shader_out float)
> vec1 32 ssa_560 = intrinsic load_deref (ssa_559) ()
> vec1 32 ssa_561 = deref_var @43 (shader_out float)
> vec1 32 ssa_562 = intrinsic load_deref (ssa_561) ()
> intrinsic store_deref (ssa_557, ssa_558) (1) /* wrmask=x */
> intrinsic store_deref (ssa_559, ssa_560) (1) /* wrmask=x */
> intrinsic store_deref (ssa_561, ssa_562) (1) /* wrmask=x */
>
> No shader-db changes on i965 (SKL).
>
> vkpipeline-db results RADV (VEGA):
>
> Totals from affected shaders:
> SGPRS: 7832 -> 7728 (-1.33 %)
> VGPRS: 6476 -> 6740 (4.08 %)
> Spilled SGPRs: 0 -> 0 (0.00 %)
> Spilled VGPRs: 0 -> 0 (0.00 %)
> Private memory VGPRs: 0 -> 0 (0.00 %)
> Scratch size: 0 -> 0 (0.00 %) dwords per thread
> Code Size: 469572 -> 456596 (-2.76 %) bytes
> LDS: 0 -> 0 (0.00 %) blocks
> Max Waves: 989 -> 960 (-2.93 %)
> Wait states: 0 -> 0 (0.00 %)
>
> The Max Waves and VGPRS changes here are misleading. What is
> happening is a bunch of TCS outputs are being optimised away as
> they are now recognised as unused. This results in more varyings
> being compacted via nir_compact_varyings() which can result in
> more register pressure when they are not packed in an optimal way.
> This is an existing problem independent of this patch. I've run
> some benchmarks and haven't noticed any performance regressions
> in affected games.
>
> V2: check all ssa values in case another store has altered the
> value of a component.
> v3: only check components that are actually written
> ---
> src/compiler/nir/nir_opt_copy_prop_vars.c | 45 ++-
> 1 file changed, 35 insertions(+), 10 deletions(-)
>
> diff --git a/src/compiler/nir/nir_opt_copy_prop_vars.c
> b/src/compiler/nir/nir_opt_copy_prop_vars.c
> index 7a21ad56c79..4631c1b0223 100644
> --- a/src/compiler/nir/nir_opt_copy_prop_vars.c
> +++ b/src/compiler/nir/nir_opt_copy_prop_vars.c
> @@ -86,6 +86,21 @@ struct copy_prop_var_state {
> bool progress;
> };
>
> +static bool
> +value_equals_ssa(struct value *value, nir_intrinsic_instr *intrin)
>
Maybe call it value_equals_store_src and name the intrinsic input "store"?
That's a bit more descriptive. With that,
Reviewed-by: Jason Ekstrand
> +{
> + assert(intrin->intrinsic == nir_intrinsic_store_deref);
> + uintptr_t write_mask = nir_intrinsic_write_mask(intrin);
> +
> + for (unsigned i = 0; i < intrin->num_components; i++) {
> + if ((write_mask & (1 << i)) &&
> + value->ssa[i] != intrin->src[1].ssa)
> + return false;
> + }
> +
> + return true;
> +}
> +
> static struct vars_written *
> create_vars_written(struct copy_prop_var_state *state)
> {
> @@ -676,18 +691,28 @@ copy_prop_vars_block(struct copy_prop_var_state
> *state,
>}
>
>case nir_intrinsic_store_deref: {
> - struct value value = {
> -.is_ssa = true
> - };
> -
> - for (unsigned i = 0; i < intrin->num_components; i++)
> -value.ssa[i] = intrin->src[1].ssa;
> -
> nir_deref_instr *dst = nir_src_as_deref(intrin->src[0]);
> - unsigned wrmask = nir_intrinsic_write_mask(intrin);
> struct copy_entry *entry =
> -get_entry_and_kill_aliases(copies, dst, wrmask);
> - store_to_entry(state, entry, , wrmask);
> +lookup_entry_for_deref(copies, dst, nir_derefs_equal_bit);
> + if (entry && value_equals_ssa(>src, intrin)) {
> +/* If we are storing the value from a load of the same var the
> + * store is redundant so remove it.
> + */
> +nir_instr_remove(instr);
> + } else {
> +struct value value = {
> + .is_ssa = true
> +};
> +
> +for (unsigned i = 0; i < intrin->num_components; i++)
> + value.ssa[i] = intrin->src[1].ssa;
> +
> +unsigned wrmask = nir_intrinsic_write_mask(intrin);
> +struct copy_entry *entry =
> + get_entry_and_kill_aliases(copies, dst, wrmask);
> +store_to_entry(state, entry, , wrmask);
> + }
> +
> break;
>}
>
> --
> 2.19.1
>
>
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