This patch is:
Reviewed-by: Iago Toral Quiroga
On Fri, 2018-02-23 at 14:09 -0800, Caio Marcelo de Oliveira Filho
wrote:
> This capability allows gl_ViewportIndex and gl_Layer to also be used
> as outputs in Vertex and Tesselation shaders.
>
> v2: Make conditional to the capability, add gl_Layer
This capability allows gl_ViewportIndex and gl_Layer to also be used
as outputs in Vertex and Tesselation shaders.
v2: Make conditional to the capability, add gl_Layer, add tesselation
shaders. (Iago)
v3: Don't export to tesselation control shader.
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src/compiler/shader_info.h | 1