Re: [Mesa-dev] [PATCH v5 13/19] i965/blorp: Update the fast clear value buffer.

2018-04-03 Thread Jason Ekstrand
On Thu, Mar 29, 2018 at 10:58 AM, Rafael Antognolli <
rafael.antogno...@intel.com> wrote:

> On Gen10, whenever we do a fast clear, blorp will update the clear color
> state buffer for us, as long as we set the clear color address
> correctly.
>
> However, on a hiz clear, if the surface is already on the fast clear
> state we skip the actual fast clear operation and, before gen10, only
> updated the miptree. On gen10+ we need to update the clear value state
> buffer too, since blorp will not be doing a fast clear and updating it
> for us.
>
> v4:
>  - do not use clear_value_size in the for loop
>  - Get the address of the clear color from the aux buffer or the
>  clear_color_bo, depending on which one is available.
>  - let core blorp update the clear color, but also update it when we
>  skip a fast clear depth.
>
> v5: Better subject (Jordan).
>
> Signed-off-by: Rafael Antognolli 
> ---
>  src/mesa/drivers/dri/i965/brw_blorp.c | 11 +++
>  src/mesa/drivers/dri/i965/brw_clear.c | 22 ++
>  2 files changed, 33 insertions(+)
>
> diff --git a/src/mesa/drivers/dri/i965/brw_blorp.c
> b/src/mesa/drivers/dri/i965/brw_blorp.c
> index a0977598309..e2287cbad3b 100644
> --- a/src/mesa/drivers/dri/i965/brw_blorp.c
> +++ b/src/mesa/drivers/dri/i965/brw_blorp.c
> @@ -185,6 +185,17 @@ blorp_surf_for_miptree(struct brw_context *brw,
>
>surf->aux_addr.buffer = aux_buf->bo;
>surf->aux_addr.offset = aux_buf->offset;
> +
> +  if (devinfo->gen >= 10) {
> + /* If we have a CCS surface and clear_color_bo set, use that bo
> as
> +  * storage for the indirect clear color. Otherwise, use the extra
> +  * space at the end of the aux_buffer.
> +  */
>

This comment is out of date now that we have a clear_color_bo/offset in
aux_buf.  Let's just drop the comment.


> + surf->clear_color_addr = (struct blorp_address) {
> +.buffer = aux_buf->clear_color_bo,
> +.offset = aux_buf->clear_color_offset,
> + };
> +  }
> } else {
>surf->aux_addr = (struct blorp_address) {
>   .buffer = NULL,
> diff --git a/src/mesa/drivers/dri/i965/brw_clear.c
> b/src/mesa/drivers/dri/i965/brw_clear.c
> index 8aa83722ee9..63c0b241898 100644
> --- a/src/mesa/drivers/dri/i965/brw_clear.c
> +++ b/src/mesa/drivers/dri/i965/brw_clear.c
> @@ -108,6 +108,7 @@ brw_fast_clear_depth(struct gl_context *ctx)
> struct intel_mipmap_tree *mt = depth_irb->mt;
> struct gl_renderbuffer_attachment *depth_att =
> >Attachment[BUFFER_DEPTH];
> const struct gen_device_info *devinfo = >screen->devinfo;
> +   bool same_clear_value = true;
>
> if (devinfo->gen < 6)
>return false;
> @@ -213,6 +214,7 @@ brw_fast_clear_depth(struct gl_context *ctx)
>}
>
>intel_miptree_set_depth_clear_value(ctx, mt, clear_value);
> +  same_clear_value = false;
> }
>
> bool need_clear = false;
> @@ -232,6 +234,26 @@ brw_fast_clear_depth(struct gl_context *ctx)
> * state then simply updating the miptree fast clear value is
> sufficient
> * to change their clear value.
> */
> +  if (devinfo->gen >= 10 && !same_clear_value) {
> + /* Before gen10, it was enough to just update the clear value in
> the
> +  * miptree. But on gen10+, we let blorp update the clear value
> state
> +  * buffer when doing a fast clear. Since we are skipping the fast
> +  * clear here, we need to update the clear color ourselves.
> +  */
> + uint32_t clear_offset = mt->hiz_buf->clear_color_offset;
> + union isl_color_value clear_color = { .f32 = { clear_value, } };
> +
> + /* We can't update the clear color while the hardware is still
> using
> +  * the previous one for a resolve or sampling from it. So make
> sure
> +  * that there's no pending commands at this point.
> +  */
> + brw_emit_pipe_control_flush(brw, PIPE_CONTROL_CS_STALL);
> + for (int i = 0; i < 4; i++) {
> +brw_store_data_imm32(brw, mt->hiz_buf->clear_color_bo,
> + clear_offset + i * 4,
> clear_color.u32[i]);
> + }
> + brw_emit_pipe_control_flush(brw, PIPE_CONTROL_STATE_CACHE_
> INVALIDATE);
>

I'm still not convinced by those pipe controls but I'm also not too worried
about this edge case.

Reviewed-by: Jason Ekstrand 


> +  }
>return true;
> }
>
> --
> 2.14.3
>
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[Mesa-dev] [PATCH v5 13/19] i965/blorp: Update the fast clear value buffer.

2018-03-29 Thread Rafael Antognolli
On Gen10, whenever we do a fast clear, blorp will update the clear color
state buffer for us, as long as we set the clear color address
correctly.

However, on a hiz clear, if the surface is already on the fast clear
state we skip the actual fast clear operation and, before gen10, only
updated the miptree. On gen10+ we need to update the clear value state
buffer too, since blorp will not be doing a fast clear and updating it
for us.

v4:
 - do not use clear_value_size in the for loop
 - Get the address of the clear color from the aux buffer or the
 clear_color_bo, depending on which one is available.
 - let core blorp update the clear color, but also update it when we
 skip a fast clear depth.

v5: Better subject (Jordan).

Signed-off-by: Rafael Antognolli 
---
 src/mesa/drivers/dri/i965/brw_blorp.c | 11 +++
 src/mesa/drivers/dri/i965/brw_clear.c | 22 ++
 2 files changed, 33 insertions(+)

diff --git a/src/mesa/drivers/dri/i965/brw_blorp.c 
b/src/mesa/drivers/dri/i965/brw_blorp.c
index a0977598309..e2287cbad3b 100644
--- a/src/mesa/drivers/dri/i965/brw_blorp.c
+++ b/src/mesa/drivers/dri/i965/brw_blorp.c
@@ -185,6 +185,17 @@ blorp_surf_for_miptree(struct brw_context *brw,
 
   surf->aux_addr.buffer = aux_buf->bo;
   surf->aux_addr.offset = aux_buf->offset;
+
+  if (devinfo->gen >= 10) {
+ /* If we have a CCS surface and clear_color_bo set, use that bo as
+  * storage for the indirect clear color. Otherwise, use the extra
+  * space at the end of the aux_buffer.
+  */
+ surf->clear_color_addr = (struct blorp_address) {
+.buffer = aux_buf->clear_color_bo,
+.offset = aux_buf->clear_color_offset,
+ };
+  }
} else {
   surf->aux_addr = (struct blorp_address) {
  .buffer = NULL,
diff --git a/src/mesa/drivers/dri/i965/brw_clear.c 
b/src/mesa/drivers/dri/i965/brw_clear.c
index 8aa83722ee9..63c0b241898 100644
--- a/src/mesa/drivers/dri/i965/brw_clear.c
+++ b/src/mesa/drivers/dri/i965/brw_clear.c
@@ -108,6 +108,7 @@ brw_fast_clear_depth(struct gl_context *ctx)
struct intel_mipmap_tree *mt = depth_irb->mt;
struct gl_renderbuffer_attachment *depth_att = 
>Attachment[BUFFER_DEPTH];
const struct gen_device_info *devinfo = >screen->devinfo;
+   bool same_clear_value = true;
 
if (devinfo->gen < 6)
   return false;
@@ -213,6 +214,7 @@ brw_fast_clear_depth(struct gl_context *ctx)
   }
 
   intel_miptree_set_depth_clear_value(ctx, mt, clear_value);
+  same_clear_value = false;
}
 
bool need_clear = false;
@@ -232,6 +234,26 @@ brw_fast_clear_depth(struct gl_context *ctx)
* state then simply updating the miptree fast clear value is sufficient
* to change their clear value.
*/
+  if (devinfo->gen >= 10 && !same_clear_value) {
+ /* Before gen10, it was enough to just update the clear value in the
+  * miptree. But on gen10+, we let blorp update the clear value state
+  * buffer when doing a fast clear. Since we are skipping the fast
+  * clear here, we need to update the clear color ourselves.
+  */
+ uint32_t clear_offset = mt->hiz_buf->clear_color_offset;
+ union isl_color_value clear_color = { .f32 = { clear_value, } };
+
+ /* We can't update the clear color while the hardware is still using
+  * the previous one for a resolve or sampling from it. So make sure
+  * that there's no pending commands at this point.
+  */
+ brw_emit_pipe_control_flush(brw, PIPE_CONTROL_CS_STALL);
+ for (int i = 0; i < 4; i++) {
+brw_store_data_imm32(brw, mt->hiz_buf->clear_color_bo,
+ clear_offset + i * 4, clear_color.u32[i]);
+ }
+ brw_emit_pipe_control_flush(brw, PIPE_CONTROL_STATE_CACHE_INVALIDATE);
+  }
   return true;
}
 
-- 
2.14.3

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