Re: [Mesa-dev] Mesa 17.3.2 release candidate

2018-01-09 Thread Emil Velikov
On 8 January 2018 at 22:31, Eric Engestrom  wrote:
> On Monday, 2018-01-08 21:58:16 +, Emil Velikov wrote:
>> On 8 January 2018 at 12:00, Eric Engestrom  wrote:
>> > On Thursday, 2018-01-04 14:10:52 +, Emil Velikov wrote:
>> >> Hello list,
>> >>
>> >> The release candidate for Mesa 17.3.2 is now available. Currently we have:
>> >>  - 13 queued
>> >>  - 18 nominated (outstanding)
>> >>  - and 0 rejected patches
>> >>
>> >>
>> >> In the current queue we have:
>> >>
>> >> Multiple fixes in the RADV Vulkan driver, workaround when using slibtool 
>> >> and
>> >> a GLSL workaround for various titles using Unreal Engine 4.
>> >>
>> >> Take a look at section "Mesa stable queue" for more information.
>> >>
>> >>
>> >> Testing reports/general approval
>> >> 
>> >>
>> >> Any testing reports (or general approval of the state of the branch)
>> >> will be greatly appreciated.
>> >>
>> >> The plan is to have 17.3.2 this Saturday (6th of January), around or
>> >> shortly after 15:00 GMT.
>> >>
>> >> If you have any questions or suggestions - be that about the current
>> >> patch queue or otherwise, please go ahead.
>> >>
>> >>
>> >> Cheers,
>> >> Emil
>> >>
>> >>
>> >> Mesa stable queue
>> >> -
>> >>
>> >> Nominated (18)
>> >> ==
>> >>
>> >> Bas Nieuwenhuizen (8):
>> >>   c39947ce304 radv: Invert condition for all samples identical
>> >> during resolve.
>> >>   cebc9a119d4 radv: Flush caches before subpass resolve.
>> >>   73279da41da radv: Fix fragment resolve destination offset.
>> >>   da192b50b24 radv: Use correct framebuffer size for partial FS 
>> >> resolves.
>> >>   a636208ace0 radv: Always use fragment resolve if dest uses DCC.
>> >>   5158603182f radv: Use correct HTILE expanded words.
>> >>   1c78e4f0535 radv: Allow writing 0 scissors.
>> >>   c99426ea831 ac/nir: Handle loading data from compact arrays.
>> >>
>> >> Dave Airlie (8):
>> >>   38e4467e99a radv: fix events on compute queues.
>> >>   ec1edd0fd29 radv: fix pipeline statistics end query on compute queue
>> >>   d08f2678145 radv/gfx9: fix 3d image to image transfers on compute 
>> >> queues.
>> >>   09612a62e16 radv/gfx9: fix 3d image clears on compute queues
>> >>   420627e6e79 radv/gfx9: fix buffer to image for 3d images on compute 
>> >> queues
>> >>   59515780433 radv/gfx9: fix block compression texture views.
>> >>   868377ab33e radv/gfx9: use a bigger hammer to flush cb/db caches.
>> >>   a4c23ce1b68 radv/gfx9: use correct swizzle parameter to work out
>> >> border swizzle.
>> >>
>> >> Jason Ekstrand (1):
>> >>   18fde36ced4 intel/fs: Use the original destination region for
>> >> int MUL lowering
>> >>
>> >> Lucas Stach (1):
>> >>   01585659245 etnaviv: disable in-place resolve for non-supertiled 
>> >> surfaces
>> >>
>> >>
>> >> Queued (13)
>> >> ===
>> >>
>> >> Bas Nieuwenhuizen (1):
>> >>   radv: Fix DCC compatible formats.
>> >>
>> >> Brendan King (1):
>> >>   egl: link libEGL against the dynamic version of libglapi
>> >>
>> >> Dave Airlie (6):
>> >>   radv/gfx9: add support for 3d images to blit 2d paths
>> >>   radv: handle depth/stencil image copy with layouts better. (v3.1)
>> >>   radv/meta: fix blit paths for depth/stencil (v2.1)
>> >>   radv: fix issue with multisample positions and interp_var_at_sample.
>> >>   radv/gfx9: add 3d sampler image->buffer copy shader. (v3)
>> >>   radv: don't do format replacement on tc compat htile surfaces.
>> >>
>> >> Eric Engestrom (1):
>> >>   egl: let each platform decided how to handle LIBGL_ALWAYS_SOFTWARE
>> >
>> > I broke Android in this commit, please include RobHer's
>> > aa187fe7bfac856207a5 "egl/android: Fix build break with
>> > dri2_initialize_android _EGLDisplay parameter"
>> >
>> Thanks Eric - I've pulled the fixup.
>>
>> Sadly ssh to people.fd.o fails, so releasing will be shortly delayed :-\
>
> It fails because it's been disabled, in response to the recent CPU
> vulnerabilities [1].
>
> That said, I'm sure you can ask DanielS or another admin to push the
> tarball for you ;)
>
Dan can you please copy the 17.3.2 tarballs from [1] to [2].

Thanks
Emil

[1]
https://people.internal.collabora.co.uk/~evelikov/
https://people.collabora.co.uk/~evelikov/ ... files and perm. seem
fine, yet server barfs with 403 :-(

[2]
people.fd.o:/srv/mesa.freedesktop.org/www/archive/
AKA
https://mesa.freedesktop.org/archive/
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Re: [Mesa-dev] Mesa 17.3.2 release candidate

2018-01-08 Thread Eric Engestrom
On Monday, 2018-01-08 21:58:16 +, Emil Velikov wrote:
> On 8 January 2018 at 12:00, Eric Engestrom  wrote:
> > On Thursday, 2018-01-04 14:10:52 +, Emil Velikov wrote:
> >> Hello list,
> >>
> >> The release candidate for Mesa 17.3.2 is now available. Currently we have:
> >>  - 13 queued
> >>  - 18 nominated (outstanding)
> >>  - and 0 rejected patches
> >>
> >>
> >> In the current queue we have:
> >>
> >> Multiple fixes in the RADV Vulkan driver, workaround when using slibtool 
> >> and
> >> a GLSL workaround for various titles using Unreal Engine 4.
> >>
> >> Take a look at section "Mesa stable queue" for more information.
> >>
> >>
> >> Testing reports/general approval
> >> 
> >>
> >> Any testing reports (or general approval of the state of the branch)
> >> will be greatly appreciated.
> >>
> >> The plan is to have 17.3.2 this Saturday (6th of January), around or
> >> shortly after 15:00 GMT.
> >>
> >> If you have any questions or suggestions - be that about the current
> >> patch queue or otherwise, please go ahead.
> >>
> >>
> >> Cheers,
> >> Emil
> >>
> >>
> >> Mesa stable queue
> >> -
> >>
> >> Nominated (18)
> >> ==
> >>
> >> Bas Nieuwenhuizen (8):
> >>   c39947ce304 radv: Invert condition for all samples identical
> >> during resolve.
> >>   cebc9a119d4 radv: Flush caches before subpass resolve.
> >>   73279da41da radv: Fix fragment resolve destination offset.
> >>   da192b50b24 radv: Use correct framebuffer size for partial FS 
> >> resolves.
> >>   a636208ace0 radv: Always use fragment resolve if dest uses DCC.
> >>   5158603182f radv: Use correct HTILE expanded words.
> >>   1c78e4f0535 radv: Allow writing 0 scissors.
> >>   c99426ea831 ac/nir: Handle loading data from compact arrays.
> >>
> >> Dave Airlie (8):
> >>   38e4467e99a radv: fix events on compute queues.
> >>   ec1edd0fd29 radv: fix pipeline statistics end query on compute queue
> >>   d08f2678145 radv/gfx9: fix 3d image to image transfers on compute 
> >> queues.
> >>   09612a62e16 radv/gfx9: fix 3d image clears on compute queues
> >>   420627e6e79 radv/gfx9: fix buffer to image for 3d images on compute 
> >> queues
> >>   59515780433 radv/gfx9: fix block compression texture views.
> >>   868377ab33e radv/gfx9: use a bigger hammer to flush cb/db caches.
> >>   a4c23ce1b68 radv/gfx9: use correct swizzle parameter to work out
> >> border swizzle.
> >>
> >> Jason Ekstrand (1):
> >>   18fde36ced4 intel/fs: Use the original destination region for
> >> int MUL lowering
> >>
> >> Lucas Stach (1):
> >>   01585659245 etnaviv: disable in-place resolve for non-supertiled 
> >> surfaces
> >>
> >>
> >> Queued (13)
> >> ===
> >>
> >> Bas Nieuwenhuizen (1):
> >>   radv: Fix DCC compatible formats.
> >>
> >> Brendan King (1):
> >>   egl: link libEGL against the dynamic version of libglapi
> >>
> >> Dave Airlie (6):
> >>   radv/gfx9: add support for 3d images to blit 2d paths
> >>   radv: handle depth/stencil image copy with layouts better. (v3.1)
> >>   radv/meta: fix blit paths for depth/stencil (v2.1)
> >>   radv: fix issue with multisample positions and interp_var_at_sample.
> >>   radv/gfx9: add 3d sampler image->buffer copy shader. (v3)
> >>   radv: don't do format replacement on tc compat htile surfaces.
> >>
> >> Eric Engestrom (1):
> >>   egl: let each platform decided how to handle LIBGL_ALWAYS_SOFTWARE
> >
> > I broke Android in this commit, please include RobHer's
> > aa187fe7bfac856207a5 "egl/android: Fix build break with
> > dri2_initialize_android _EGLDisplay parameter"
> >
> Thanks Eric - I've pulled the fixup.
> 
> Sadly ssh to people.fd.o fails, so releasing will be shortly delayed :-\

It fails because it's been disabled, in response to the recent CPU
vulnerabilities [1].

That said, I'm sure you can ask DanielS or another admin to push the
tarball for you ;)

[1] https://lists.freedesktop.org/archives/freedesktop/2018-January/000354.html
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Re: [Mesa-dev] Mesa 17.3.2 release candidate

2018-01-08 Thread Emil Velikov
On 8 January 2018 at 12:00, Eric Engestrom  wrote:
> On Thursday, 2018-01-04 14:10:52 +, Emil Velikov wrote:
>> Hello list,
>>
>> The release candidate for Mesa 17.3.2 is now available. Currently we have:
>>  - 13 queued
>>  - 18 nominated (outstanding)
>>  - and 0 rejected patches
>>
>>
>> In the current queue we have:
>>
>> Multiple fixes in the RADV Vulkan driver, workaround when using slibtool and
>> a GLSL workaround for various titles using Unreal Engine 4.
>>
>> Take a look at section "Mesa stable queue" for more information.
>>
>>
>> Testing reports/general approval
>> 
>>
>> Any testing reports (or general approval of the state of the branch)
>> will be greatly appreciated.
>>
>> The plan is to have 17.3.2 this Saturday (6th of January), around or
>> shortly after 15:00 GMT.
>>
>> If you have any questions or suggestions - be that about the current
>> patch queue or otherwise, please go ahead.
>>
>>
>> Cheers,
>> Emil
>>
>>
>> Mesa stable queue
>> -
>>
>> Nominated (18)
>> ==
>>
>> Bas Nieuwenhuizen (8):
>>   c39947ce304 radv: Invert condition for all samples identical
>> during resolve.
>>   cebc9a119d4 radv: Flush caches before subpass resolve.
>>   73279da41da radv: Fix fragment resolve destination offset.
>>   da192b50b24 radv: Use correct framebuffer size for partial FS resolves.
>>   a636208ace0 radv: Always use fragment resolve if dest uses DCC.
>>   5158603182f radv: Use correct HTILE expanded words.
>>   1c78e4f0535 radv: Allow writing 0 scissors.
>>   c99426ea831 ac/nir: Handle loading data from compact arrays.
>>
>> Dave Airlie (8):
>>   38e4467e99a radv: fix events on compute queues.
>>   ec1edd0fd29 radv: fix pipeline statistics end query on compute queue
>>   d08f2678145 radv/gfx9: fix 3d image to image transfers on compute 
>> queues.
>>   09612a62e16 radv/gfx9: fix 3d image clears on compute queues
>>   420627e6e79 radv/gfx9: fix buffer to image for 3d images on compute 
>> queues
>>   59515780433 radv/gfx9: fix block compression texture views.
>>   868377ab33e radv/gfx9: use a bigger hammer to flush cb/db caches.
>>   a4c23ce1b68 radv/gfx9: use correct swizzle parameter to work out
>> border swizzle.
>>
>> Jason Ekstrand (1):
>>   18fde36ced4 intel/fs: Use the original destination region for
>> int MUL lowering
>>
>> Lucas Stach (1):
>>   01585659245 etnaviv: disable in-place resolve for non-supertiled 
>> surfaces
>>
>>
>> Queued (13)
>> ===
>>
>> Bas Nieuwenhuizen (1):
>>   radv: Fix DCC compatible formats.
>>
>> Brendan King (1):
>>   egl: link libEGL against the dynamic version of libglapi
>>
>> Dave Airlie (6):
>>   radv/gfx9: add support for 3d images to blit 2d paths
>>   radv: handle depth/stencil image copy with layouts better. (v3.1)
>>   radv/meta: fix blit paths for depth/stencil (v2.1)
>>   radv: fix issue with multisample positions and interp_var_at_sample.
>>   radv/gfx9: add 3d sampler image->buffer copy shader. (v3)
>>   radv: don't do format replacement on tc compat htile surfaces.
>>
>> Eric Engestrom (1):
>>   egl: let each platform decided how to handle LIBGL_ALWAYS_SOFTWARE
>
> I broke Android in this commit, please include RobHer's
> aa187fe7bfac856207a5 "egl/android: Fix build break with
> dri2_initialize_android _EGLDisplay parameter"
>
Thanks Eric - I've pulled the fixup.

Sadly ssh to people.fd.o fails, so releasing will be shortly delayed :-\

-Emil
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Re: [Mesa-dev] Mesa 17.3.2 release candidate

2018-01-08 Thread Eric Engestrom
On Thursday, 2018-01-04 14:10:52 +, Emil Velikov wrote:
> Hello list,
> 
> The release candidate for Mesa 17.3.2 is now available. Currently we have:
>  - 13 queued
>  - 18 nominated (outstanding)
>  - and 0 rejected patches
> 
> 
> In the current queue we have:
> 
> Multiple fixes in the RADV Vulkan driver, workaround when using slibtool and
> a GLSL workaround for various titles using Unreal Engine 4.
> 
> Take a look at section "Mesa stable queue" for more information.
> 
> 
> Testing reports/general approval
> 
> 
> Any testing reports (or general approval of the state of the branch)
> will be greatly appreciated.
> 
> The plan is to have 17.3.2 this Saturday (6th of January), around or
> shortly after 15:00 GMT.
> 
> If you have any questions or suggestions - be that about the current
> patch queue or otherwise, please go ahead.
> 
> 
> Cheers,
> Emil
> 
> 
> Mesa stable queue
> -
> 
> Nominated (18)
> ==
> 
> Bas Nieuwenhuizen (8):
>   c39947ce304 radv: Invert condition for all samples identical
> during resolve.
>   cebc9a119d4 radv: Flush caches before subpass resolve.
>   73279da41da radv: Fix fragment resolve destination offset.
>   da192b50b24 radv: Use correct framebuffer size for partial FS resolves.
>   a636208ace0 radv: Always use fragment resolve if dest uses DCC.
>   5158603182f radv: Use correct HTILE expanded words.
>   1c78e4f0535 radv: Allow writing 0 scissors.
>   c99426ea831 ac/nir: Handle loading data from compact arrays.
> 
> Dave Airlie (8):
>   38e4467e99a radv: fix events on compute queues.
>   ec1edd0fd29 radv: fix pipeline statistics end query on compute queue
>   d08f2678145 radv/gfx9: fix 3d image to image transfers on compute 
> queues.
>   09612a62e16 radv/gfx9: fix 3d image clears on compute queues
>   420627e6e79 radv/gfx9: fix buffer to image for 3d images on compute 
> queues
>   59515780433 radv/gfx9: fix block compression texture views.
>   868377ab33e radv/gfx9: use a bigger hammer to flush cb/db caches.
>   a4c23ce1b68 radv/gfx9: use correct swizzle parameter to work out
> border swizzle.
> 
> Jason Ekstrand (1):
>   18fde36ced4 intel/fs: Use the original destination region for
> int MUL lowering
> 
> Lucas Stach (1):
>   01585659245 etnaviv: disable in-place resolve for non-supertiled 
> surfaces
> 
> 
> Queued (13)
> ===
> 
> Bas Nieuwenhuizen (1):
>   radv: Fix DCC compatible formats.
> 
> Brendan King (1):
>   egl: link libEGL against the dynamic version of libglapi
> 
> Dave Airlie (6):
>   radv/gfx9: add support for 3d images to blit 2d paths
>   radv: handle depth/stencil image copy with layouts better. (v3.1)
>   radv/meta: fix blit paths for depth/stencil (v2.1)
>   radv: fix issue with multisample positions and interp_var_at_sample.
>   radv/gfx9: add 3d sampler image->buffer copy shader. (v3)
>   radv: don't do format replacement on tc compat htile surfaces.
> 
> Eric Engestrom (1):
>   egl: let each platform decided how to handle LIBGL_ALWAYS_SOFTWARE

I broke Android in this commit, please include RobHer's
aa187fe7bfac856207a5 "egl/android: Fix build break with
dri2_initialize_android _EGLDisplay parameter"

Cheers :)

> 
> Samuel Pitoiset (2):
>   radv/gfx9: fix primitive topology when adjacency is used
>   radv: use a faster version for nir_op_pack_half_2x16
> 
> Tapani Pälli (2):
>   mesa: add AllowGLSLCrossStageInterpolationMismatch workaround
>   drirc: set allow_glsl_cross_stage_interpolation_mismatch for more games
> 
> 
> Rejected (0)
> 
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[Mesa-dev] Mesa 17.3.2 release candidate

2018-01-04 Thread Emil Velikov
Hello list,

The release candidate for Mesa 17.3.2 is now available. Currently we have:
 - 13 queued
 - 18 nominated (outstanding)
 - and 0 rejected patches


In the current queue we have:

Multiple fixes in the RADV Vulkan driver, workaround when using slibtool and
a GLSL workaround for various titles using Unreal Engine 4.

Take a look at section "Mesa stable queue" for more information.


Testing reports/general approval


Any testing reports (or general approval of the state of the branch)
will be greatly appreciated.

The plan is to have 17.3.2 this Saturday (6th of January), around or
shortly after 15:00 GMT.

If you have any questions or suggestions - be that about the current
patch queue or otherwise, please go ahead.


Cheers,
Emil


Mesa stable queue
-

Nominated (18)
==

Bas Nieuwenhuizen (8):
  c39947ce304 radv: Invert condition for all samples identical
during resolve.
  cebc9a119d4 radv: Flush caches before subpass resolve.
  73279da41da radv: Fix fragment resolve destination offset.
  da192b50b24 radv: Use correct framebuffer size for partial FS resolves.
  a636208ace0 radv: Always use fragment resolve if dest uses DCC.
  5158603182f radv: Use correct HTILE expanded words.
  1c78e4f0535 radv: Allow writing 0 scissors.
  c99426ea831 ac/nir: Handle loading data from compact arrays.

Dave Airlie (8):
  38e4467e99a radv: fix events on compute queues.
  ec1edd0fd29 radv: fix pipeline statistics end query on compute queue
  d08f2678145 radv/gfx9: fix 3d image to image transfers on compute queues.
  09612a62e16 radv/gfx9: fix 3d image clears on compute queues
  420627e6e79 radv/gfx9: fix buffer to image for 3d images on compute queues
  59515780433 radv/gfx9: fix block compression texture views.
  868377ab33e radv/gfx9: use a bigger hammer to flush cb/db caches.
  a4c23ce1b68 radv/gfx9: use correct swizzle parameter to work out
border swizzle.

Jason Ekstrand (1):
  18fde36ced4 intel/fs: Use the original destination region for
int MUL lowering

Lucas Stach (1):
  01585659245 etnaviv: disable in-place resolve for non-supertiled surfaces


Queued (13)
===

Bas Nieuwenhuizen (1):
  radv: Fix DCC compatible formats.

Brendan King (1):
  egl: link libEGL against the dynamic version of libglapi

Dave Airlie (6):
  radv/gfx9: add support for 3d images to blit 2d paths
  radv: handle depth/stencil image copy with layouts better. (v3.1)
  radv/meta: fix blit paths for depth/stencil (v2.1)
  radv: fix issue with multisample positions and interp_var_at_sample.
  radv/gfx9: add 3d sampler image->buffer copy shader. (v3)
  radv: don't do format replacement on tc compat htile surfaces.

Eric Engestrom (1):
  egl: let each platform decided how to handle LIBGL_ALWAYS_SOFTWARE

Samuel Pitoiset (2):
  radv/gfx9: fix primitive topology when adjacency is used
  radv: use a faster version for nir_op_pack_half_2x16

Tapani Pälli (2):
  mesa: add AllowGLSLCrossStageInterpolationMismatch workaround
  drirc: set allow_glsl_cross_stage_interpolation_mismatch for more games


Rejected (0)

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