On Fri, 2017-01-13 at 08:29 -0800, Jason Ekstrand wrote:
On Fri, Jan 13, 2017 at 1:33 AM, Samuel Iglesias Gonsálvez
wrote:
Fixes crash in dEQP-VK.ubo.random.all_shared_buffer.48 due to a
fragment shader code bigger than 128 kB.
This patch increases the allocation size
On Fri, Jan 13, 2017 at 1:33 AM, Samuel Iglesias Gonsálvez <
sigles...@igalia.com> wrote:
> Fixes crash in dEQP-VK.ubo.random.all_shared_buffer.48 due to a
> fragment shader code bigger than 128 kB.
>
> This patch increases the allocation size limit to 256 kB.
>
That limit will have to be